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Full Version: Heroes "Search on the Go" idea
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I doubt situational awareness would require that much balancing. Rolling a 1 sucks for heroes and can doom them sometimes if trying to get to a building just so they can search for a scenario item. Now the zombie player smiles fondly when the heroes roll a 1 and rightly so since it means escape is not possible if a zombie is in their space. I'd disallow the ability if a zombie is within 1 space of the character who rolls a 1.
(11-05-2013 11:28 PM)ch82 Wrote: [ -> ]I doubt situational awareness would require that much balancing. Rolling a 1 sucks for heroes and can doom them sometimes if trying to get to a building just so they can search for a scenario item. Now the zombie player smiles fondly when the heroes roll a 1 and rightly so since it means escape is not possible if a zombie is in their space. I'd disallow the ability if a zombie is within 1 space of the character who rolls a 1.

I was thinking raising th zombie players hand limit to 5 when heroes want to use this ability in a scenario. Also not sure if it should be limited to outside a building or not.
Here is the card we use for Search On The Move:

[Image: ?dl=1]

Since there is no Dot cost we include it in every game. We've played several games with it and it seems to be fairly balanced. Players have a few more cards but move less, and Zombies move more. We've come to call the Zombie move a Clamor Roll.
Searching for free outside on a 1-3 is too strong. That is why I propose simply giving up 3 movement points (and possible success roll) to use the ability. I agree with the clamor response though.
Does giving up 3 movement points mean that on a roll of 2, for example, you can't search because you don't have 3 points to give up?
(11-06-2013 10:48 PM)ATOEtalGeek Wrote: [ -> ]Does giving up 3 movement points mean that on a roll of 2, for example, you can't search because you don't have 3 points to give up?

Yes
(11-07-2013 04:11 AM)LSD Wrote: [ -> ]
(11-06-2013 10:48 PM)ATOEtalGeek Wrote: [ -> ]Does giving up 3 movement points mean that on a roll of 2, for example, you can't search because you don't have 3 points to give up?

Yes

Under the minus 3 move points scenario the player has a 1 in 6 chance of not moving while searching. My proposal has him at a 3 in 6 chance of not moving while searching.

Our thinking was cinematic - on a high roll the character must decide, while staring at that 6 roll, "do I make a run for it? Or stay and search?" Zombies love it when the Heroes hold still.

It would seem that minus 3 limits the ability to draw cards while keeping the cost minimal, while mine increases the ability to draw cards but makes it more of a sacrifice.

There are probably merits to both methods and it comes to a matter of preference.
But giving up their movement defeats the purpose of "searching on the go". I think your idea is not bad but should be called something else.
(11-07-2013 07:21 PM)LSD Wrote: [ -> ]But giving up their movement defeats the purpose of "searching on the go". I think your idea is not bad but should be called something else.

Yah, good point. Maybe just call it "Outside Search" or something.
How about this:

Frantic Search - whenever a hero starts in a building, has at least a zombie in the same or adjacent space, and rolls a 2 or lower, then that hero may search after moving, so long as the final square is still in the building. Upon picking up a card, roll a D6. On a role of 4+, the hero keeps the card, otherwise the card is discarded. Alternative to previous condition: upon pickup up a card, discard if the card is not a weapon or heroic event.

I'd say this doesn't require more than two dots. It only occurs when a hero is in a building with a zombie and is used to simulate the desire to quickly find something useful before engaging in a potential fight.
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