(02-11-2013 10:44 PM)Emp Wrote: [ -> ]Yes, there is something in the rulebook from Growing Hunter. And I just know you will get a kick out of this one mate
"Heroes that enter play during the game may not be placed in the Manir House, they must be placed in a random building. You may find that if the Gas Station is on the board, the Heroes have a somewhat easier time of burning down the manor house. If this is the case, you can offset this by allowing the Zombie Player to choose their grave dead ability."
You are correct about deviding the zombies over the zombiepits. That is just one of those things wich sometimes comes in handy but most of the time is a pain in the butt for the Zombie Player.
When zombies decide to swarm the mansion there is always the usage of zombiehunger to draw them out. Lure them away with one thoughguy hero and have another one shoot them from a distance when they come out.
This is not a real difficult scenario for the heroes but it needs to be played with heroes that play with no fear of getting hit. I found that this scenario goes bad with my playing group who tends to dig in an search for the good stuff before the even dare to confront any zombies. And then I have another couple of guys who would jump in naked if they feel like it...and they don't find it all that hard.
...Interesting way of wording that. You managed to fit the words naked and hard into the same sentence and it actually WASN'T dirty. LOL! Now that is talent.
Thanks for the clarification. So, that rule doesn't actually state that you can't have the gas station on the board. It just suggests a possible work-around if it does wind up on the board for this scenario and you want to therefore balance things out a little.
Also, thanks for clarifying about the extra spawning pits you use in this scenario. I figured that was probably the case, so that was how we played it. But, as I said, you can see how that could be kind of unbalanced, because that makes it really easy for the zombie player(s) to spawn a few zombies inside the Manor House and then choose to just leave them there.
Granted, as you said, you can always use Zombie Hunger to have one hero lure them out. Thing is, if they leave zombies in all four of the pits, you couldn't necessarily get all of them out at the same time. So, it is still making it harder on the heroes.
Not to mention, everybody always seems to say that as though it is this magical solution. Honestly, luring zombies away using Zombie Hunger is very rarely all that good of an idea. LOL! Especially as the board fills up with more and more zombies. Often times, doing that is nearly a guarantee that the hero is about to get killed. Of course, there is always a fighting chance, but you still never known. Plus, it isn't like that even helps all that much. You'd still only be able to get the zombies to move one space at a time. Even if you survive and decide to lure them away again, you can only do so from one additional space.
In all likelihood, the hero will probably quickly die, and the zombies would still only be one, or a few spaces away from getting back where you didn't want them in the first place. LOL! Granted, sometimes that is all you need, but I just don't see it being this magic bullet of a solution everybody always seems to think it is. LOL!
Rullys,
I forget what the junk yard's pick up ability was. Is that the one where you get to pick up a random card from the discard pile, or something like that?