03-01-2013, 10:08 PM
http://www.flyingfrog.net/lastnightonear...nForIt.pdf
I have a question about the web scenario "Run For It!" (see the link above)
It says: Townsfolk Heroes do NOT get to roll for movement
normally. Instead, at the start of the Hero Turn, roll a number
of dice based on the total number of Townsfolk Heroes that
you started the game with (NOT the number that you currently
have).
1 - 3 Townsfolk Heroes 1D6 for Movement Points
4 - 6 Townsfolk Heroes 2D6 for Movement Points
7+ Townsfolk Heroes 3D6 for Movement Points6
I thought this scenario required starting with 6 Townsfolk Heroes. So, shouldn't you always roll 2D6 for Movement Points. How could there be more or less Townsfolk?
I have a question about the web scenario "Run For It!" (see the link above)
It says: Townsfolk Heroes do NOT get to roll for movement
normally. Instead, at the start of the Hero Turn, roll a number
of dice based on the total number of Townsfolk Heroes that
you started the game with (NOT the number that you currently
have).
1 - 3 Townsfolk Heroes 1D6 for Movement Points
4 - 6 Townsfolk Heroes 2D6 for Movement Points
7+ Townsfolk Heroes 3D6 for Movement Points6
I thought this scenario required starting with 6 Townsfolk Heroes. So, shouldn't you always roll 2D6 for Movement Points. How could there be more or less Townsfolk?