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Full Version: Graveyard thematic house rule
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Here's an idea:

The spawning Pit in the Graveyard is the favoured position for spawning zombies. So, when in play, always place the first in each batch of zombies' spawned in the graveyard i.e. 1st, 5th and 9th zombie.

Maybe the Hospital morgue could be the second favoured position (or first if Graveyard not in play). This does handicap the Zombie player a little but seems thematic. Another "Just For Fun" idea.
Or, make those spaces not subject load balancing zombies. If you want to spawn all of them you get that turn on that space, you can.
(04-16-2013 05:48 PM)mqstout Wrote: [ -> ]Or, make those spaces not subject load balancing zombies. If you want to spawn all of them you get that turn on that space, you can.

Now that is a house rule I could get behind!
also I think heroes should have to roll to escape the graveyard.. or some other movement disadvantage (-2 to move roll) grabby hands come up through the earth to trip them up. would discourage gasoline planting + even out the corn field hero advantage!

another option is to let a zombie killed in graveyard have a chance to instantly respawn (but not move that turn) say on a 5+?

let's make the heroes really fear the graveyard as they should!
(04-17-2013 02:39 PM)labrys Wrote: [ -> ]also I think heroes should have to roll to escape the graveyard.. or some other movement disadvantage (-2 to move roll) grabby hands come up through the earth to trip them up. would discourage gasoline planting + even out the corn field hero advantage!

another option is to let a zombie killed in graveyard have a chance to instantly respawn (but not move that turn) say on a 5+?

let's make the heroes really fear the graveyard as they should!

Fog aspect for heroes like the cornfield
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