06-04-2013, 04:08 PM
finally got a chance to play rise of the zombies last night.
after looking over the rules.. we did a mock walkthru with 1 player for a few minutes ( players 1-8 ).
started over as a 2 player game, full coop, cards on the tabli.
played the merc and the paramedic.
avoided any 'epic' cards due to difficulty.
just managed to finish in 75m alotted.
game makes you go thr weapons alot, asyou can essentially break a weapon/ discard it and do one final last burst of high damage.
problems arise with some of the large zombies. there are herds and mobs with like 12+ hitpoints.
most weapons do 0-1-2 damage. a few cards let you 'add' a point.. and a few RARE weapons kill on a roll of 7+ on a d6 ( ) there are skill and modifyer cards to get a plus to a roll. those weapons are few and far between.
alsop a couple single use weapons like a propane tank and a moltov that do up to high damage . i saw plenty more large hit point zombies than i did those weapons.. meaning we were discarding all our weapons many times each turn to use them for their last attack.
overall looked good. need to play it again to know more.
after looking over the rules.. we did a mock walkthru with 1 player for a few minutes ( players 1-8 ).
started over as a 2 player game, full coop, cards on the tabli.
played the merc and the paramedic.
avoided any 'epic' cards due to difficulty.
just managed to finish in 75m alotted.
game makes you go thr weapons alot, asyou can essentially break a weapon/ discard it and do one final last burst of high damage.
problems arise with some of the large zombies. there are herds and mobs with like 12+ hitpoints.
most weapons do 0-1-2 damage. a few cards let you 'add' a point.. and a few RARE weapons kill on a roll of 7+ on a d6 ( ) there are skill and modifyer cards to get a plus to a roll. those weapons are few and far between.
alsop a couple single use weapons like a propane tank and a moltov that do up to high damage . i saw plenty more large hit point zombies than i did those weapons.. meaning we were discarding all our weapons many times each turn to use them for their last attack.
overall looked good. need to play it again to know more.