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The Dalton Mining Company was operating 13 mines at full
capacity when the "Great Explosion occurred." The mines
Black Stone's although not exploding resonated with the
exploding Shards. In some cases this caused the mines to
collapse & in others portals were ripped through to other
Black Stone deposits in other dimensions. In all cases the
resonating caused the Black Stone to be super charged
which caused drastic mutations if humans were exposed
over a long period in the high concentration of the mines.
Miners working at the time & animals present were subject
to instant horrible transformations

To keep the SoB Game from being just a mish-mash
dungeon crawl I have separated out the 13 mines
as to what specific Beings /Adventures it contains.

Mine #1-Scafford Gang-Boss/Gang/Brutes
Mine#2-Targa Portal-Ancient City-Core Game-Custodians/Guardian/Dark Pylons
Mine #3-Jargono Portal-Swamp of Death-Core Game-Serpent Men/Swamp Raptor/Serpentman Shaman
Mine #4-Cynder-Portal-Lava Men/Hellfire Succubi/Belli'al
Mine #5-Vampire Nest-Mine -Vampires
Mine #6-Lost Army-Zombie Mexican Soldiers/Hell Canon
Mine #7-Werewolves Den-Werewolves
Mine #8-Trederra- Portal-Legionaries/Grenadiers/Raiders/Field Marshal
Mine #9-Blasted Waste-Portal-Scavengers/Terralisk
Mine #10-Derelict Ship-Portal-Necroaunts/Flesh Stalker/Drones
Mine #11-Collapsed
Mine #12-Collapsed
Mine #13-Collapsed


Wandering monsters available in all Mines

Flesh Stalker
Void Sorcerer
Burrower
Trederra Figures (Raiders can be in all Otherworlds )
*All Ancient City & Swamps of Death core figs.
(represent the transformed miners & animals)
Scourge Rats
Undead Gunslinger
Dark Fang Tribe
Undead Outlaw Gang
Sand Kraken
Cult of the Crimson Hand
Ancient One
Harvesters
Dark Stone Hydra
Hell Vermin


*I've decided to remove these as they were included before FFP
included add-ons that fleshed the wandering monster options.




Wandering Monsters restricted to Portal Site Mines

Void Hounds
Void Spiders

Note as the KS Project still has 2 days to go
additional Mines now noted as collapsed will be occupied
& other Wandering Monsters will be allocated

Also when FFP comes out with more information
this could be changed.

Jason did state that the Sand Kraken was generic to the mines
which was were I had it placed. Then someone on KS mentioned
it fit into the Blasted Waste Otherworld so for now I'm keeping
in the Waste.Well with the Terralisk in the Blasted Waste I put
Sandy back in the Wandering Options.

Stating on 2 days left & FFP has put up stretch goals
for 1.5-2 Mil. I'm not adding them to my list yet until their KS
Level are met.

Added The Ancient one as a Wandering, thinking like a Cthulhu
creature(Star Spawn) imprisoned under the shallow sea that
became the strata under the Mine that the Black Stone
explosion released.

FFP has The Derelict Ship Otherworld as a separate Portal
yet the Blasted Waste has a derelict Space Ship Tile.Jason
says they are separate worlds but I'm making the ship
a sub-portal of the Blasted Waste Ship Tile.

Upon reflection I've decided to just follow FFP & let
the Derelict Ship be another World .If it was on the
Blasted Waste it would have been dismantled by the Scavengers by now

OD
1.2 Version:

The Dalton Mining Company was operating 13 mines at full
capacity when the "Great Explosion occurred." The mines
Dark Stone's although not exploding resonated with the
exploding Shards. In some cases this caused the mines to
collapse & in others portals were ripped through to other
Dark Stone deposits in other dimensions. Deep in the bowels
of the Earth long forgotten Ancient Horrors were awakened.
In all cases the resonating caused the Dark Stone to be super charged
which caused drastic mutations if humans were exposed
over a long period in the high concentration of the mines.
Miners working at the time & animals present were subject
to instant horrible transformations.

When rescue & curiosity seekers arrived at the destroyed town the
dead bodies were piled up like cord wood. Too many bodies
to simply bury instead the dead were dumped into the various mines.
This decision would prove to be mistake as the Dark Stone impregnated
mines caused the bodies to reanimate as living dead & they were hungry.



To keep the SoB Game from being just a mish-mash
dungeon crawl I have separated out the 13 mines
as to what specific Beings /Adventures it contains.

Mine #1-Scafford Gang-Boss/Gang/Brutes
Mine#2-Targa Portal-Ancient City-Core Game- Custodians/Guardian/Dark Pylons/Trun Hunter
Mine #3-Jargono Portal-Swamp of Death-Core Game-Serpent Men/Swamp Raptor/Serpent Man Shaman
swamp Slugs
Mine #4-Cynder-Portal-Lava Men/Hellfire Succubi /Belli'al/ Hell Vermin
Mine #5-Vampire Nest-Mine -Vampires
Mine #6-Lost Army-Zombie Mexican Soldiers/Hell Canon
Mine #7-Werewolves Den-Werewolves
Mine #8-Trederra- Portal-Legionaries/Grenadiers/Raiders /Field Marshal/Mutants
Mine #9-Blasted Waste-Portal-Scavengers/Terralisk
Mine #10-Derelict Ship-Portal-Necroaunts/Flesh Stalker/Drones
Mine #11-Dark Fang Tribe-Dark Fang Warriors
Mine #12-Cult of the Crimson Hand HQ
Mine #13-Collapsed


Wandering monsters available in all Mines

Flesh Stalker
Void Sorcerer
Burrower
Trederra Figures (Raiders can be in all Otherworlds )
* All Ancient City & Swamps of Death core figs.
(represent the transformed miners & animals)
Scourge Rats
Undead Gunslinger
Undead Outlaw Gang
Sand Kraken
Cult of the Crimson Hand
Ancient one
Harversters
Dark Stone Hydra
Tribal Ghost Warriors
Frontier Bandits

Wandering Monsters restricted to Portal Site Mines

Void Hounds
Void Spiders

Note Other Worlds encounters are restricted to the Beings listed on their
Portal. Unless noted they do not appear in normal mines encounters


*-Removed-these were put in before KS add-on
were available to flesh out wandering monster types.
NO KEEP AS IS.

8/5/14 Update-made a few changes to above-Basically each Mission Pack gets a mine.
Note that some Mission Pack figs. could be encountered in other mines depending on
their type. I decided the 2 Core Box figs really are Wandering Monster types

9/13/14-Updated to include Frontier Bandits & the near miss figs from KS
I do like the element of consistency that this brings to the ongoing story.
Game Set Up (Draft pending getting Game)

OK I tend to be a bit over organized but I play a lot Solo &
I like randomness so here's my ideas on how to set things
up for Solo Play( Note I have nothing against women or Samurai
after all my wife is one( woman that is) but certain classes in
the mid-to late 1800's West just don't jell for me as female.

The Samurai is cool but aside from an episode on the old TV series
Rawhide I don't think were present .

I. Determine # of Heroes-Roll d4*

II. Select Heroes-Randomly pull a Hero Card

III. Select Hero Sex* -Roll d6: 1-4 Male/5-6 Female
Note certain classes may not use Female
Heroes: Law officer types, Prospectors, Drifter,
Cowboy, Gunslinger.

Note the Samurai Hero Class is not used.

IV.-Select Mine Type -Roll d-6 1-4=Select from non
Portal Mines/ 5-6 Select from Portal Mines.

Non Portal Mines-Roll d6:

1=Mine #1
2=Mine #5
3=Mine#6
4=Mine#7
5=Mine#11
6=Mine#12

Portal Mines-Roll d6

1=Mine#2
2=Mine#3
3=Mine#4
4=Mine#8
5=Mine#9
6=Mine#10

See Brimstone Mines Users Guide to match # with
specific Mine

*- The d4 Roll & Class restrictions are used for my Solo
Games if more than 1 player they may choose the
# of Heroes & their sex as they want.

All other set up is handle by the regular Rules.

OD
Solo 1.2 Set Up


I. Determine # of Heroes-Roll d4*

II. Select Heroes-Via Hero Set Restrictions:

Separate out the Hero Cards by Set:

I. Lawful

US Marshal
Lawman
Sheriff
Preacher

II. Rogues

Bandito
Gunslinger
Outlaw

III. Citizens (Neutral)

Saloon Girl/Piano Player
Indian Scout
Drifter
Prospector
Orphan
Shaman
Jargono Tribal( if Jargono Portal in play)
Cowboy
Gambler
Rancher
Doctor

Roll d3 to determine Hero Set to use:

1-2= Lawful
3-4= Rogues
5-6= Citizens

If Lawful or Rogue chosen - Randomly draw 1 Hero from the appropriate
Set & then rest of party drawn randomly from the Citizens Set.

Note the party leader will be Lawful or Rogue Hero

If Citizens Chosen - Randomly draw all the Heroes from the Citizens Deck.
The first drawn Hero is the party leader-exceptions:
The following cannot be Party Leaders:

Orphans
Indians (Scouts or Shamans)
Jargono Tribal

Note all Allies are available to any Set.

III. Select Hero Sex* -Roll d6: 1-4 Male/5-6 Female or
For the Following Heroes-Modify the roll by -1 (1=1)
Heroes: Law officer types, Prospectors, Drifter,
Cowboy

Note#1 the Samurai Hero Class is not used.
Note#2 Female Gunslingers are called Sharp Shooters
Note#3 Female Cowboys are called Cowgirls

IV.-Select Mine Type -Roll d-6 1-4=Select from non
Portal Mines/ 5-6 Select from Portal Mines.

Non Portal Mines-Roll d6:

1=Mine #1
2=Mine #5
3=Mine#6
4=Mine#7
5=Mine#11
6=Mine#12

Portal Mines-Roll d6

1=Mine#2
2=Mine#3
3=Mine#4
4=Mine#8
5=Mine#9
6=Mine#10

See Brimstone Mines Users Guide to match # with
specific Mine

*- The d4 Roll & Class restrictions are used for Solo
Games if more than 1 player they may choose the
# of Heroes & their sex as they want.

All other set up is handle by the regular Rules.

Just me being anal again while waiting for SoB.

I added a break down for Heroes into logical
Parties so you would not have a US Marshal
on a Mission with an Bandito

OD
"but certain classes in the mid-to late 1800's West just don't jell for me as female."

I can find real, historical examples of women of all those classes you ruled out, if you like. To show that they actually existed.

On the other hand, I'm not sure "realism" is the argument you want to be making anyway, what with extradimensional monsters pouring out from the mines. Zombie03
(10-27-2014 04:39 PM)gavindowning Wrote: [ -> ]"but certain classes in the mid-to late 1800's West just don't jell for me as female."

I can find real, historical examples of women of all those classes you ruled out, if you like. To show that they actually existed.

On the other hand, I'm not sure "realism" is the argument you want to be making anyway, what with extradimensional monsters pouring out from the mines. Zombie03

Good point, I was basically trying to keep the mundane
parts of the Game realistic which helps me suspend
disbelief on the fantastical aspects of the Game.

So I would be interested in your examples of women
filling the occupations I restricted them from in the old west.
I could only think of Calamity Jane or Belle Star but I don't
think they held any of my restricted occupations.

OD
Law officer types: Kate Warne (admittedly, a Pinkerton, not a US Marshall or a sheriff, but still -- a law-officer type; and don't forget that the line between law enforcement and outlaw was often sketchy at best).

Prospectors: http://www.amazon.com/Beautiful-Mine-Wom...0762743727 There were tons of them.

Drifter: I'm... not sure what you're even driving at here. Are you suggesting that women weren't vagabonds at all in the old west? There have ALWAYS been female drifters. That's just the reality of the economy of the time.

Cowboy: Ellen Liddy Watson, Lucille Mulhall, May Lillie. Tons more. They were all over the place.

Gunslinger: Rose Dunn, Pearl Hart, Lilian Smith, Annie Oakley. They, too, were all over the place.

Remember, women did all sorts of jobs all the time, and it simply wasn't written about or reported for the most part. And if you want to go the "realism" route, more likely than the piano player, a male "saloon girl" would be a male prostitute. They were all over the place too.

Reality, honestly, had a lot more women in a lot more jobs than most people would really think. Because the fantasy of the old west colored our perceptions, we tended to leave the women out. If you really want "reality," that's fine... but make sure it's ACTUALLY reality, and not that fantasy of "men doing everything while women are delicate flowers what need protection" that we think the old west actually was like.

Now, as far as the Samurai go, it's true, the Samurai as we understand them ceased to be an organization in 1873. They became Shikozu at that point. But it's not unrealistic to believe a (former) Samurai would leave Japan and come to the West Coast of the United States, especially if he felt the fall of the Samurai caste meant he (or she) had no place in Japan. There were TONS of Asian immigrants in that era; a former Samurai being among them is not beyond the scope of believability.

And there were women who were Samurai equivalents, better known as Onna-bugeisha. Tons of them, too.
Thanks GD- I'll never look at the Piano Player miniature without
thinking of your comment.

I'm still not totally convinced about women holding certain
occupations-The Women Gunslingers examples were not the
traditional Western Archetype rather they were Wild
West Show Sharp Shooters (Pearl Hart & Rose Dunn would
fit better in the Outlaw class) .Still there isn't any reason why in
a Wild West Show Sharpshooter wouldn't be part of a
Brimstone party, so I correct that by just calling her
a sharp shooter.

Kate Warne- I don't think she ever got west of Ohio but
she does fit in the lawman class. My trouble with that is
she was truly unique I'll need to research some more to
see if Pinkerton hired more Female Agents during the SoB
Game period.

The Miners-It's mainly the Granny Clampet(sp?) miniature FFP is
using which let me to restricting that Class. She seems a bit
old for the occupation.

Cowboys- The women examples were either Wild West
performers or better described as Ranchers IMO.

Probably my Restrictions have more to do with how I
interpret the Western Archetypes than anything else.

The Samurai- lots of Chinese but I just don't see a
a Samurai in full regalia traveling around the old west.

This is interesting & I don't argue that in reality there
weren't women & even a Samurai in the classes I
restricted. I just find it hard to fit them in to the
Western Archetypes that SoB Heroes represent.

So I'll amend my Set Up to allow Female Gunslingers
by calling them Sharpshooters & if Pinkerton did
hire Female Agents besides Warne I'll add them to
the Lawman (somewhat Ironic name-I guess Law Persons?)

OD
My point, OD, is that you're unnecessarily making women "outsider" types in this game by restricting their classes, in the name of "realism" when there were plenty of women in those roles in reality, based entirely on your specific take on the classes. Heck, Wyatt Earp could have been a Lawman, an Outlaw, or a Gunslinger, depending on your perspective. What's the difference between a Gunslinger and an Outlaw in your mind? What is the line that delineates them? Cowboys were basically either performers or ranchhands, depending on your definition, and both groups had plenty of women. The term "Cowgirl" started in the late 19th century. And as for the prospectors, they existed... even that old. That is absolutely realistic. And yes, there were plenty of Japanese along the west coast, too.

Sure, Kate Warne was fairly singular, though many women also dressed as men and had men's careers in that era, too. But again, these are all fictional characters in a fictional setting. To restrict them as "unrealistic" when such people actually did exist seems unnecessary and, unfortunately, sexist.
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