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Couple of ideas I had, I got them trying to think about what every zombie movie has!


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Our game is ever expanding. Awesome mate
Nice! Keep 'em coming.
Possible quotes for Billy's card (out of Predator). That would suit the Feeling Jumpy theme. The last one's for fun!

'There's something out there waiting for us, and it ain't no man. We're all gonna die.'

'There's no sign, sir. They never left here. Hell, it's like they just disappeared.'

'The only way outta here is that valley that leads to the east. But I wouldn't risk that on a broke-dick dog.'

Watchmen02
I don't know if this is a formal style guideline but for the Crashed Car I would always list die roll scores in ascending order i.e. a roll of 1-2 ....; 3-5...; 6.
For clarity

Crashed Car
Play at the start of the Zombie Turn. A car crashes into [insert 1 or 2 here]
1) a Random Building
2) any building on the board (Zombie's choice). Select one outside space next to a wall of that building.

Roll 1D6 on a:
1-2 Any Heroes are unharmed (move them to an adjacent space). Any Zombies in the space are Killed.
3-4 Any Hero in this space misses their next Hero Turn. Any Zombies are unharmed
5-6 All models in this space take 1 wound.

Hope this helpsWatchmen02
Maybe a New Fire starts in that space?
ahhh, very good, this is why I posted! good advice as always chaps! I'll let our design guy know and upload the new version later :P
For Feeling Jumpy how do you determine the Hero that gets shot at?
(05-08-2014 02:52 PM)ATOEtalGeek Wrote: [ -> ]For Feeling Jumpy how do you determine the Hero that gets shot at?

Good catch ATOEtalGeekZombie20
Well it's hero in range, so that narrows it down. If more than one hero's choice would be my guess
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