02-15-2015, 07:37 PM
Hi braineaters!
I'm starting a new project I would like to share with the community. I call it "Woodinvale Revisited".
This project has two parts: the first one is about a complete visual redesign of the board from the main game and "Growing Hunger"; I mean, we know that "Last Night on Earth" keeps a magnificent aesthetic in all its components (cards, minis, etc), but honestly I consider that the weakest point is the board itself. Let's say that for being a zombie game we don't see gore at all, and I think that a game like this needs to show some blood... Lots of blood. Also, it's very hard to reproduce the graphics when designing customized accesories, and it bothers me to mix different visuals, which takes us to the second part of this project.
Besides of this redesign, I believe it would be interesting to explore zones from Woodinvale that we still haven't met. With layouts taken from "Blood in the Forest" for example, or even some new ones, we could explore new areas, buildings and scenarios. What do you think about a prison? A mall? A more urban area? A pub? Any suggestion is more than welcome.
For this project I'm using mainly three programs: Sweet Home 3D, to organize the contents from each building; 3ds Max, to make more mini modifications to the different models downloaded from Internet; and Photoshop, to put everything together and apply the last touch. I also intend to use Poser Pro, for the corpses and human remains, but this it's getting more complex than I expected. If someone knows about 3D modeling, I would appreciate your help.
For first sample, I give you the L-Shapped Board that contains the cornfield, the barn and the farmhouse with detailed views of the two main buildings. I know it will taKe long to put all this together but I hope you like this, and I wait for your comments.
Previews (lower quality)
I'm starting a new project I would like to share with the community. I call it "Woodinvale Revisited".
This project has two parts: the first one is about a complete visual redesign of the board from the main game and "Growing Hunger"; I mean, we know that "Last Night on Earth" keeps a magnificent aesthetic in all its components (cards, minis, etc), but honestly I consider that the weakest point is the board itself. Let's say that for being a zombie game we don't see gore at all, and I think that a game like this needs to show some blood... Lots of blood. Also, it's very hard to reproduce the graphics when designing customized accesories, and it bothers me to mix different visuals, which takes us to the second part of this project.
Besides of this redesign, I believe it would be interesting to explore zones from Woodinvale that we still haven't met. With layouts taken from "Blood in the Forest" for example, or even some new ones, we could explore new areas, buildings and scenarios. What do you think about a prison? A mall? A more urban area? A pub? Any suggestion is more than welcome.
For this project I'm using mainly three programs: Sweet Home 3D, to organize the contents from each building; 3ds Max, to make more mini modifications to the different models downloaded from Internet; and Photoshop, to put everything together and apply the last touch. I also intend to use Poser Pro, for the corpses and human remains, but this it's getting more complex than I expected. If someone knows about 3D modeling, I would appreciate your help.
For first sample, I give you the L-Shapped Board that contains the cornfield, the barn and the farmhouse with detailed views of the two main buildings. I know it will taKe long to put all this together but I hope you like this, and I wait for your comments.
Previews (lower quality)