05-19-2016, 01:17 PM
I know this is rough, but bear with me.
In class, we did a different take on the characters. Red Zombies became Taliban and we used 'Army men' for the Heros; OG Zombies were, well, OG Zombies.
The basic premise is that a special operations team lands in a town in Afghanistan. The town has been using chemical weapons on its own people and effectively turning them into zombies. The US's role to to safely extract the POWs (non-zombie townsfolk) placed around the board while battling Taliban and Zombies. Tactics and Stealth rolls (and roles, LOL) are huuuuge in this scenario. The Taliban does NOT know the US is coming, hence the importance of tactics and stealth.
Anyway, please be brutally honest as far as the scenario. We haven't flushed out all of the idiosyncrasies as far as hero/ zombie cards and the once or twice we've played has just been a "get 'em and git" type scenario.
Basics
Teams
Since we have a group of about 12 or so that play, we generally divide up into 6v6 or 5v5 with 2 Zombie players. Zombies may attack both Taliban or US forces and become a nuisance during battle. For added fun, Zombies cannot be killed by ranged attacks and may respawn.
Searching buildings
We try and use as large a table as we can with every building (LNoE and Growing Hunger). The numbered and lettered markers are hidden in the buildings. Letters are townsfolk; Numbers are IEDs. If you land on a number you have to roll a D6 higher than the number you turned over to disable the IED and not incur a wound.
We also use Exploration tokens in each building. If you turn over a "free search" token you automatically move to that LNoE marker in the building you are currently located in. On your next turn you turn over the marker and continue play (similar to regular 'Search' rules). Yet, if you land on a Surprise Attack marker, regular zombie rules come into play.
Battle
Each character has their own unique ability. Like I said early, we haven't come up with rules/ etc for Hero/Zombie cards.
US team goes first, Taliban are on patrol and go second, Zombie Players go last.
Winning
US team secures all POWs and exfils successfully
Taliban kills enough US team members to prevent exfil
Zombies kill all Taliban and US Forces
I know it's rough but I'll attach the scenario and characters we created in additional posts. It's a bunch so have fun.
US Forces:
In class, we did a different take on the characters. Red Zombies became Taliban and we used 'Army men' for the Heros; OG Zombies were, well, OG Zombies.
The basic premise is that a special operations team lands in a town in Afghanistan. The town has been using chemical weapons on its own people and effectively turning them into zombies. The US's role to to safely extract the POWs (non-zombie townsfolk) placed around the board while battling Taliban and Zombies. Tactics and Stealth rolls (and roles, LOL) are huuuuge in this scenario. The Taliban does NOT know the US is coming, hence the importance of tactics and stealth.
Anyway, please be brutally honest as far as the scenario. We haven't flushed out all of the idiosyncrasies as far as hero/ zombie cards and the once or twice we've played has just been a "get 'em and git" type scenario.
Basics
Teams
Since we have a group of about 12 or so that play, we generally divide up into 6v6 or 5v5 with 2 Zombie players. Zombies may attack both Taliban or US forces and become a nuisance during battle. For added fun, Zombies cannot be killed by ranged attacks and may respawn.
Searching buildings
We try and use as large a table as we can with every building (LNoE and Growing Hunger). The numbered and lettered markers are hidden in the buildings. Letters are townsfolk; Numbers are IEDs. If you land on a number you have to roll a D6 higher than the number you turned over to disable the IED and not incur a wound.
We also use Exploration tokens in each building. If you turn over a "free search" token you automatically move to that LNoE marker in the building you are currently located in. On your next turn you turn over the marker and continue play (similar to regular 'Search' rules). Yet, if you land on a Surprise Attack marker, regular zombie rules come into play.
Battle
Each character has their own unique ability. Like I said early, we haven't come up with rules/ etc for Hero/Zombie cards.
US team goes first, Taliban are on patrol and go second, Zombie Players go last.
Winning
US team secures all POWs and exfils successfully
Taliban kills enough US team members to prevent exfil
Zombies kill all Taliban and US Forces
I know it's rough but I'll attach the scenario and characters we created in additional posts. It's a bunch so have fun.
US Forces: