12-18-2016, 03:38 AM
After at least a year and a half of back-burnering it for newer games, it felt great to play Last Night on Earth again. Still an amazingly fun one!
Tonight, the zombies won the scenario "Zombie Apocalypse", blowing up all six buildings required with just 2 turns left that the heroes would have needed to survive. I (the ZP) got a cluster of cards that were all movement cards to get my zombies all around the board and the heroes just couldn't keep up with it. The heroes managed not to have any deaths!
There were a, as every time we play, plenty of awesome "cinematic!" moments. The one I'll pick as most awesome for the night was thus: I play the ZP card Fighting Instincts (which lets a ZP take a Hand Weapon out of the hero deck and that zombie plays it. The weapon I took was Sledge Hammer (Roll just a single die for the fight; on a 3,4,5, the loser is dead, not just wounded). I rolled it and splattered the brains of the science teacher! But, last minute, the heroes had a card -- last event they had holding on to at the time -- that prevents a hero from dying in any way that turn. He was saved. The science teacher? His roll back was enough to win, and also kill, the sledge-hammer-wielding zombie.
(It was all expansions mixed together, but we didn't use any of the optional rules: any time a card was drawn with fire/experience/survival/unique item/grave weapon, we discarded it and replaced.)
Heroes were: Alice, Mr. Goddard, Jake Cartright (original), Johnny. Well center tile, supermarket, farmhouse, factory and train station corner tiles.
Tonight, the zombies won the scenario "Zombie Apocalypse", blowing up all six buildings required with just 2 turns left that the heroes would have needed to survive. I (the ZP) got a cluster of cards that were all movement cards to get my zombies all around the board and the heroes just couldn't keep up with it. The heroes managed not to have any deaths!
There were a, as every time we play, plenty of awesome "cinematic!" moments. The one I'll pick as most awesome for the night was thus: I play the ZP card Fighting Instincts (which lets a ZP take a Hand Weapon out of the hero deck and that zombie plays it. The weapon I took was Sledge Hammer (Roll just a single die for the fight; on a 3,4,5, the loser is dead, not just wounded). I rolled it and splattered the brains of the science teacher! But, last minute, the heroes had a card -- last event they had holding on to at the time -- that prevents a hero from dying in any way that turn. He was saved. The science teacher? His roll back was enough to win, and also kill, the sledge-hammer-wielding zombie.
(It was all expansions mixed together, but we didn't use any of the optional rules: any time a card was drawn with fire/experience/survival/unique item/grave weapon, we discarded it and replaced.)
Heroes were: Alice, Mr. Goddard, Jake Cartright (original), Johnny. Well center tile, supermarket, farmhouse, factory and train station corner tiles.