03-25-2018, 12:02 AM
I finally got all my miniatures painted for all expansions and ready to begin my first game with a core scenario. I intend to to have these rules as I progress to make it a bit more exciting. Please let me know what you think.
Chart table for Failing a Previous Mission
1.) Each player discards their 1st search item.
2.) Each player moves 1 space only their 1st turn of the game.
3.) Each player only fights with 1 d6 during their first fight of the game.
4.) One random player begins with 1 wound.
5.) One random player skips 1 turn at beginning of game.
6.) Roll one d6. 1 or 2 = move sun tracker 1 space forward at the beginning of game.
Chart Table for Succeeding Previous Mission
1.) Each player searches once before the game begins.
2.) Each player may re-roll their movement roll their 1st turn once at the beginning of game. (Pick best roll)
3.) Each player fights with 1 extra d6 their 1st fight of the game.
4.) One random player begins with "Just a Scratch" Hero card.
5.) One random player can go twice their 1st turn of game.
6.) Roll one d6. On a 5 or 6 = Move sun tracker one space backwards.
Chart table for Failing a Previous Mission
1.) Each player discards their 1st search item.
2.) Each player moves 1 space only their 1st turn of the game.
3.) Each player only fights with 1 d6 during their first fight of the game.
4.) One random player begins with 1 wound.
5.) One random player skips 1 turn at beginning of game.
6.) Roll one d6. 1 or 2 = move sun tracker 1 space forward at the beginning of game.
Chart Table for Succeeding Previous Mission
1.) Each player searches once before the game begins.
2.) Each player may re-roll their movement roll their 1st turn once at the beginning of game. (Pick best roll)
3.) Each player fights with 1 extra d6 their 1st fight of the game.
4.) One random player begins with "Just a Scratch" Hero card.
5.) One random player can go twice their 1st turn of game.
6.) Roll one d6. On a 5 or 6 = Move sun tracker one space backwards.