11-24-2019, 06:10 PM
Didn't want to necro the old thread that was 4 years old from the last post.
Tactical Play Hunting The Night.
Looking forward to giving this a shot, as we find the first few turns of the game seem very without definitive purpose other than having 'Something' happen.
I also liked someones suggestion to trigger the removal of a villains ability you had to fight a single round against them and inflict a wound to succeed.
Haven't tried it yet but love that it doesn't require any extra components, this is something the frogs should consider for their 10th Anniversary Edition maybe as an optional rule.
Tactical Play Hunting The Night.
Looking forward to giving this a shot, as we find the first few turns of the game seem very without definitive purpose other than having 'Something' happen.
I also liked someones suggestion to trigger the removal of a villains ability you had to fight a single round against them and inflict a wound to succeed.
Haven't tried it yet but love that it doesn't require any extra components, this is something the frogs should consider for their 10th Anniversary Edition maybe as an optional rule.