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In 1878 the Polish genius Rychnowski isolated an electrical fluid with remarkable lifting capabilities – a single, pivotal event that would change the world. The smartest military minds of the coming generation – Zeppelin, Jellico, Fisher and others – diverted their attention to the glorious new technological revolution and sea-going battleships were abandoned around the world. In their place, armored giants took to the skies.

In 1906, Great Britain launched the HMS Leviathan, the first of the "super air ships", sparking an arms race around the world. By 1910 the most powerful nations boasted large High Fleets, and the start of small skirmishes left the world uneasy... Welcome to Leviathans!

Leviathans is a game published by Catalyst Game Labs that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nation's power and becoming legend? Or will you fall from the sky, forgotten?

You will determine the outcome! (Publishers Blurb)

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This Game came out in 2010 after a long painful preorded period by
Catalyst Labs . It features a base Game of 12 Ships (6 British/6 French)
minimally prepainted with supporting Stat Cards ,a rather complex combat system & Hex Boards. It died out fairly quickly as Catalyst was unable
to produce the Expansions they promised for the Russian.Italian,Austria-Hungry,
US & Japanese Fleets.

I was drawn to the late 19th/Early 20th Century period & the idea of flying ships.
so on & off I worked on some home rules for the missing nations fleets &
brining the game up to the Gret War 1914-1919 period.

Recently I got this email from Catalyst:
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