11-23-2009, 12:55 PM
Sorry if this offends. This is a twist on the Plagues of Egypt tale. I don't have a card done up for GOD yet, just a new way to play the dial. For every two spaces on the dial a plague is unleashed that last as long as the marker stays on one of those two numbers. Here's what I got so far. Having some difficultly figuring what's the downside to plague of frogs:
10 plagues in AToE
20,19: Plague of Blood: Movement across water requires an additional 2 movements and Bog and Marsh are unexcessible.
18,17: Plague of Frogs:
16,15: Plague of Lice: Hero must roll a D6 at the beginning of each turn. On a roll of 1,2 or 3 the hero takes one wound.
14,13: Plague of Flies: Place a Mesquito Swarm on every named space.
12,11: Plague of Livestock Death: All horses are removed from the game.
10,9: Plage of Boils: No hero may heal themselves.
8,7: Plague of Hail: Fire and Hail rain all across the land. Anytime you end your turn in an outside space you must take a wound.
6,5: Plague of Locust: Place a Locust Swarm on every named space.
4,3: Plague of Darkness: Darkness sweeps the land. All movement is cut in half (minimum of 1) unless holding a fire item.
2,1: Death of the Firstborn: Roll a d6 for every male in the game. On a roll of 1,2 or 3 that male is considered first born and removed from the game. If this removes your character the game is over. You lose!
Let me know if you have any ideas or what you think. Work in progress.
-jack
10 plagues in AToE
20,19: Plague of Blood: Movement across water requires an additional 2 movements and Bog and Marsh are unexcessible.
18,17: Plague of Frogs:
16,15: Plague of Lice: Hero must roll a D6 at the beginning of each turn. On a roll of 1,2 or 3 the hero takes one wound.
14,13: Plague of Flies: Place a Mesquito Swarm on every named space.
12,11: Plague of Livestock Death: All horses are removed from the game.
10,9: Plage of Boils: No hero may heal themselves.
8,7: Plague of Hail: Fire and Hail rain all across the land. Anytime you end your turn in an outside space you must take a wound.
6,5: Plague of Locust: Place a Locust Swarm on every named space.
4,3: Plague of Darkness: Darkness sweeps the land. All movement is cut in half (minimum of 1) unless holding a fire item.
2,1: Death of the Firstborn: Roll a d6 for every male in the game. On a roll of 1,2 or 3 that male is considered first born and removed from the game. If this removes your character the game is over. You lose!
Let me know if you have any ideas or what you think. Work in progress.
-jack