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New variants, abilites, items, and events. - Printable Version

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New variants, abilites, items, and events. - deadrabbit - 11-21-2008 05:43 PM

Items: variants

Sword replicate- Combat Bonus: roll an extra fight dice, then roll an extra fight dice for every fight completed this turn. Breaks on a roll of 1,2, or 3.

Spray paint
- Combat Bonus: cancel the fight on a roll of 3+. breaks on a roll of 1,2 or 3.

Assault Rifle- Before shooting roll a d6, on a roll of 1,2, or 3 you can make 1 attack on a zombie in a single space. 4 or 5 you can make 1 attack on two zombies in a single space, and on a roll of 6 you can make 1 attack on three zombies in a single space. out of ammo on a roll of 1 or 2, hits on 3+

Pain pills- prevent the next damage you take, unless its an instant kill.

Watch- while wearing the watch you may either extend or shorten the number of turns by one.

Events:

Dud- target explosive is a dud and has no effect. must be played before dice are rolled.

Theres Blood on my...- play when a hero has just killed one of your zombies to force him to discard a non hand weapon, item.

Whered the body go?-play this card at the beginning of the zombie turn if a zombie was killed the turn before. bring that zombie back to life on any players space.

Abilities:

“Here boy!”- instead of searching may take old betsy from the discard pile.

Dog person- starts the game with old betsy

Pitcher- play the game as thow you had the card catch constantly in your hand.