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The Witch Villain - Printable Version

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The Witch Villain - Kiddarqo - 03-30-2011 03:13 PM

Here's a Villain I'm working on. Based on the Blair Witch, i tried to incorperate some
abilities from the movies, hope it doesn't make her to tough. Watcha think?
Gonna start working on the Minion sheet. When I finished that, I'll post it for some feedback.

cheers
The Kid

[attachment=549]


RE: The Witch Villain - mqstout - 03-30-2011 05:14 PM

I dig it. Is there really no Witch in the canonical ones? I have to check. I can't believe there isn't!


RE: The Witch Villain - samuraitrev - 03-31-2011 12:09 AM

I don't own that game, so I can't really comment how balanced the villan is. But I must say I think the presentation looks fantastic. Keep up those character cards. I use the LNOE ones myself from time to time.

Another quality job by The Kid


RE: The Witch Villain - Old Dwarf - 03-31-2011 01:02 AM

No Witch villain in AToE (seems mega odd)I did one based on HPL "Witch House"

Keziah Mason-Witch
(This Villain is based on the Lovecraft Story "Dreams in
Witch House")


Combat =5
Wounds=3

Special Abilities

1.Magic Immunity=Runic Amulet,Charm,Relic,& Old Carving
can NOT be used in combat against her.

2.Strange lines/Angles=A Hero who does not have a combined
Spirit & Cunning of 8 can only wound her on 6+

3.Familiar=At Showdown Brown Jenkin joins Witch
Stats on Minion Chart.

4.Children are disappearing-Any Mystery Card with the Key Word
MURDER causes Shadow Track to Advance 1.

5.For the Showdown at the end of each combat round after the first,if
Keziah has taken a wound, the Hero must make a Spirit Check,if failed The Black Man has intervened to save Keziah.The Witch Wins & Brown Jenkin gets the Hero's heart.

-----------------------------------Minion Chart------------------------------------------------------------------------

1.Sacrifice the Baby-Event-this dreams all to real.Hero
must make Spirit 6+ Check if succeed gain 1 Spirit,if
fail lose 1 wound.

2.Rats Nest -Minion Animal Horde-see Instructions on
the Werewolf Villain Minion Chart.

3-4. Dark Dreams-Event-terrible visions of an alien City
haunt the Hero's Dreams.The Shadow Track Advances
1 and all Hero's gain 2 Inv.

5-6. Attacked by Brown Jenkin-Minion-
Hero loses random Item before combat(if has none ignore)
1 round of combat Hero gets 1 Inv.for each Hit.
If no Hero in space then each Hero that has an Item rolls
d6 ,lowest # loses 1 random Item.That Hero gets 2 Inv.
and Shadow Track Advances 1.

Brown Jenkin(Rat Thing Familiar)

Combat=3
Wounds N/A but due to size only takes wounds on 6+

For Showdown purposes Wounds=1

--------------------------------------------------------------------------------
OD


RE: The Witch Villain - Kiddarqo - 03-31-2011 06:10 AM

That's pretty cool, I really like nr4 from the special abilities, would really fit my blair witch type character. If you don't mind, can I change my "master of terror" into yours "children are disappearing"? Let me know ok, thx


RE: The Witch Villain - Emp - 03-31-2011 09:11 AM

We need to play the bleeping game!


RE: The Witch Villain - Old Dwarf - 03-31-2011 11:31 AM

(03-31-2011 06:10 AM)Kiddarqo Wrote:  That's pretty cool, I really like nr4 from the special abilities, would really fit my blair witch type character. If you don't mind, can I change my "master of terror" into yours "children are disappearing"? Let me know ok, thx

Use awayWatchmen02

To actually answer your orginial post,I like the stats,I gave mine
a wound of 3 to fit the Witch House story ,Brown Jenkin
and The Black Man.

OD