The Witch Villain - Printable Version +- TheZombieGame.com Forums (http://www.thezombiegame.com/forums) +-- Forum: A Touch of Evil (/Forum-A-Touch-of-Evil) +--- Forum: AToE General Discussion (/Forum-AToE-General-Discussion) +--- Thread: The Witch Villain (/Thread-The-Witch-Villain) |
The Witch Villain - Kiddarqo - 03-30-2011 03:13 PM Here's a Villain I'm working on. Based on the Blair Witch, i tried to incorperate some abilities from the movies, hope it doesn't make her to tough. Watcha think? Gonna start working on the Minion sheet. When I finished that, I'll post it for some feedback. cheers The Kid [attachment=549] RE: The Witch Villain - mqstout - 03-30-2011 05:14 PM I dig it. Is there really no Witch in the canonical ones? I have to check. I can't believe there isn't! RE: The Witch Villain - samuraitrev - 03-31-2011 12:09 AM I don't own that game, so I can't really comment how balanced the villan is. But I must say I think the presentation looks fantastic. Keep up those character cards. I use the LNOE ones myself from time to time. Another quality job by The Kid RE: The Witch Villain - Old Dwarf - 03-31-2011 01:02 AM No Witch villain in AToE (seems mega odd)I did one based on HPL "Witch House" Keziah Mason-Witch (This Villain is based on the Lovecraft Story "Dreams in Witch House") Combat =5 Wounds=3 Special Abilities 1.Magic Immunity=Runic Amulet,Charm,Relic,& Old Carving can NOT be used in combat against her. 2.Strange lines/Angles=A Hero who does not have a combined Spirit & Cunning of 8 can only wound her on 6+ 3.Familiar=At Showdown Brown Jenkin joins Witch Stats on Minion Chart. 4.Children are disappearing-Any Mystery Card with the Key Word MURDER causes Shadow Track to Advance 1. 5.For the Showdown at the end of each combat round after the first,if Keziah has taken a wound, the Hero must make a Spirit Check,if failed The Black Man has intervened to save Keziah.The Witch Wins & Brown Jenkin gets the Hero's heart. -----------------------------------Minion Chart------------------------------------------------------------------------ 1.Sacrifice the Baby-Event-this dreams all to real.Hero must make Spirit 6+ Check if succeed gain 1 Spirit,if fail lose 1 wound. 2.Rats Nest -Minion Animal Horde-see Instructions on the Werewolf Villain Minion Chart. 3-4. Dark Dreams-Event-terrible visions of an alien City haunt the Hero's Dreams.The Shadow Track Advances 1 and all Hero's gain 2 Inv. 5-6. Attacked by Brown Jenkin-Minion- Hero loses random Item before combat(if has none ignore) 1 round of combat Hero gets 1 Inv.for each Hit. If no Hero in space then each Hero that has an Item rolls d6 ,lowest # loses 1 random Item.That Hero gets 2 Inv. and Shadow Track Advances 1. Brown Jenkin(Rat Thing Familiar) Combat=3 Wounds N/A but due to size only takes wounds on 6+ For Showdown purposes Wounds=1 -------------------------------------------------------------------------------- OD RE: The Witch Villain - Kiddarqo - 03-31-2011 06:10 AM That's pretty cool, I really like nr4 from the special abilities, would really fit my blair witch type character. If you don't mind, can I change my "master of terror" into yours "children are disappearing"? Let me know ok, thx RE: The Witch Villain - Emp - 03-31-2011 09:11 AM We need to play the bleeping game! RE: The Witch Villain - Old Dwarf - 03-31-2011 11:31 AM (03-31-2011 06:10 AM)Kiddarqo Wrote: That's pretty cool, I really like nr4 from the special abilities, would really fit my blair witch type character. If you don't mind, can I change my "master of terror" into yours "children are disappearing"? Let me know ok, thx Use away To actually answer your orginial post,I like the stats,I gave mine a wound of 3 to fit the Witch House story ,Brown Jenkin and The Black Man. OD |