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OD's Co-op Game - Old Dwarf - 10-11-2011 12:45 AM Well after a few weeks of Gears of War & Elder Sign,I'm finally ready to get down with F&G. We're playing Jacques Moreau & Sharon Hunter against the Mob. The Mob being Franco Fedicci & Vanessa Love with HQ in Chicago & a hideout in Paris,the Brise de Mer,Corsica Mafia. Our Fluff is that the Mob double crossed Jacques & high jacked a load of Tomb plunder they were suppose to fence for him. Jacques has sworn revenge & has enlisted Sharon to help him with promises of exclusive pictures of Mob activities & ancient treasures.Sharon has engaged a Professor of Archeology at the Univ.of Moscow to provide background on anything she & Jacques recover. The Mob however has become interested in the ancient antiquities black market & is using it's contacts with criminal organizations across the world to find such undiscovered treasures. Currently Franco is in Manchuria looking into rumors of The Ring of The Sacred Stone,lost since the Ming Dynasty. I got everything set up today ,the components are beautiful & there are a lot of them.I think I got all the rules down but I know the first Game will involve a lot of reference to the rule book. I'm using the co-op with the advanced rules,so there is a lot to keep track of.I hope to get a turn in tomorrow but I expect we'll take at least a week to finish this one as during week days we can usually only a turn or two a night. OD RE: OD's Co-op Game - Old Dwarf - 10-12-2011 01:03 AM Jacques learning,through his contacts,that Franco is in Manchuria trying to obtain The Ring of the Sacred Stone leaves Cairo & arriving in Manchuria attacks Franco. Franco takes 3 hits giving Jacques 3 glory before laying low. Jacques then attempts to recover The Ring of the Sacred Stone himself but encounters an Ancient Trap & fails his Lore Rolls & is now trapped in an underground room filling with sand. Sharon meanwhile looks around New York & finds a Secret Weapon giving her a 38 Revolver. Franco still lurking around Manchuria finds Forbidden Knowledge which adds 2 wounds to his total. The Bris de Mer the Paris Corsica Mafia add 1 Fortune to the Mob's bankroll. Vanessa Love slips into the Steppes following Franco information on another Asian Artifact,the Amulet of Hades. Franco in spite of having to work around Jacques continues his search for The Ring of the Sacred Stone and makes some progress (2 Dangers markers) although he picks up another wound. Vanessa also makes progress in her quest for the Amulet of Hades, getting 2 Danger markers & a wound. Our 1st complete turn-it plays smooth enough but it's a lot to keep together.The Rule Book due to the Basic/Advance/Competive/ Co/OP tends to send you to several places to check out things, but we were able to find out the answers we needed. All 4 of the Artifacts are located in Asia(Stepps,Manchuria,China,& the Jungle area below China -forgot the name) so Sharon is rather out of the loop over in NY. I had Jacques head for a showdown with Franco mainly due to my background Fluff-he seems like a man that would want revenge formost. RE: OD's Co-op Game - Old Dwarf - 10-13-2011 01:45 AM The 2nd Turn Jacques rolled 1 on Movement which resulted in "Expanding Influence"so the Mob got a thug in Moscow & Chicago. Sharon moved to Venice but it "Was Just Another Day" Jacques now resolved his Cliffhanger succeeding with 2 Cunning +5 Rolls to get 3 Glory & 1 Danger. He decided to press on for The Ring of the Sacred Stone but fails to sneak by Franco & resulting in 1 round of combat.Jacques got 1 hit & thus 1 Glory on Franco but took 2 wounds in return. Jacques now had a Cargo Plane Mishap but succeeded with a Cunning +6 Test,giving him 3 more Glory. Again choosing to press on he again fails to sneak by Franco resulting in 3 rounds of combat. The combat however only last 2 rounds,Franco takes 6 hits leaving him with 1 wound left & Jacques with 6 more Glory but he is KO' d Jacques. So the Glory for the Cliffhanger & The Cargo Plane Mishap plus the 2 dangers are lost & he's back in Cairo.However, He only had to give up 1 Glory The Villain phase saw 'Dark Powers"which could cause problems in the future. The Brise de Mer add 1 Fortune for the mob and another Mob thug appears in New York then Franco obtains The Ring of The Sacred Stone. This moves the Villain Track to 4 . Vanessa now tries again to obtain The Amulet of Hades picking up another success but getting 2 wounds. Jacques recovers & learns of a new Artifact "The Helmet of The Dark Fire" reported to be in the Australian Outback. In a first Game I try to engage with every system just to see how it works.This turn it was mainly the Press On function. We're still checking the Rules & again I find the organization of the Rule Book a bit lacking,you do have to check several places to get the info your looking for. I was just looking at The Mob Tactics Board & realized I saw nothing in the Rule Book concerning using them. I finally figure they had to be triggered by a card so that's where I finally found it. The Game is cool & once you get familiar with the rules it will flow a lot smoother.I'm just waiting to encounter a Temple as I still don't really grasp their rules. RE: OD's Co-op Game - Old Dwarf - 10-14-2011 01:00 AM 4th Turn Jacques recovered heads for The Steppes & fights Vanessa Love,she is KO & Jacques takes 2 wounds & gets 2 Glory for his hits on Vanessa . Sharon also travels to the Steppes & together they attempt to secure the elusive Amulet of Hades. They are involved in a Car chase and Sharon failed her agility test & they are in the Cliff Hanger "Over the Cliff" Franco picks a +1 to his search thanks to The hunter Event. The Bris de Mer the Paris Corsica Mafia add 1 Fortune to the Mob's bankroll.But no other Mob actions are encountered. Franco in spite of his wounds travels to the Australian Outback seeking the Helmet of The Dark Fire.He almost gets it but is still 1 Danger short.Vanessa recovering is delayed. A rather quick turn,this time we tried out the 2 Heroes working on the same Artifact & used Sharon to take the Agility Test as she had the higher # in that skill but it didn't matter she failed. So far the Villains have had the better rolls of the dice, at least we stopped Vanessa who was 1 Danger away from getting The Amulet of Hades. Franco has 1 wound left & out of the 6 search die you would think that a least one would be a 1 & KO him-but alas he got 4 Dangers so he's 1 away from picking up The Helmet of the Dark Flame. So far the Heroes have 11 Glory & ZERO Fortune. RE: OD's Co-op Game - Old Dwarf - 10-15-2011 01:27 AM Turn 4 Jacques rolls an Event "Just a Scratch" As to the Cliffhanger-"Over the Cliff" Jacques handles easily getting 3 Glory & a Danger. Pressing on Jacques succeeds in "Occupied Territory" getting 3 more Gory & a Danger. Still pressing on Sharon succeeds in "Perilous Bridge" getting 1 Glory & 1 Danger. Still Pressing on Sharon auto overcomes" Poison Food" getting 1 Glory & The Amulet of Hades worth 4 Fortune (our first Artifact).So 19 Glory & 4 Fortune. The Villains get "Dark Mystery" & the Brise de Mer add 1 Fortune for the mob .Then another mobster appears in Paris. Vanessa recovers & is now Ready. Franco tries for The Helmet of the Dark Fire and gets the final Danger but is also KO'ed.* This gives the Mob another Artifact & as it has the skull Icon from now on "Dark Mystery" will apply to our Heroes. Thus the Villain Track is now at 6. The End phase sees 2 new Artifacts surface: -The Mask of Atlantis in the Andes -The Valley of the Damned in Egypt(We have a Temple!) The Game continues to go quicker as the rules get familiar.Now that a Temple is on the Board I'll have to make the effort to understand that sequence. We did home rule the Danger Cards as one directed us to sneak aboard a U-Boat but we were in the middle of the Steppes so we decided to just discard & redraw. *I could not find anything about what happens if a Villian gets an Artifact at the same time he/she is KO'ed? But if this happens to a Hero it does say they keep the Artifact (unless they have to give it up as part of the KO penalty. So we allowed Franco to keep The Helmet of the Dark Fire. OD RE: OD's Co-op Game - Old Dwarf - 10-15-2011 08:30 PM Turn 5 Jacques moves to The Indonesia Jungle and in spite of the difficulty manges to find the location The Orb of The Pale Moon. Sharon goes to China in search of The Eyes of Poseidon. Jacques Cargo Plane has some problems but he gets safely through it (3 Glory & 1 Danger) Pressing on toward the Orb he encounters the Riddle of Nardu which he fails & the trap springs on him-Cliffhanger. Sharon trying for The Eyes of Poseidon falls into Quicksand but her agility saves her(3 Glory & 1 Danger). Pressing on along an Alpine Trail her Agility fails her and she goes Over the Edge-Cliffhanger Th Mob using it's vile tactics bump off Sharon ally the Russian Professor. The Bris de Mer the Paris Corsica Mafia add 1 Fortune to the Mob's bankroll. But at least no new mobsters show up. Franco recovers & Vanessa goes to Egypt to find The Valley of the Damned (gotta read those Temple Rules now! ).....To be continued Ok I think I've got them. Vanessa gets 3 Dangers getting 3 Fortune but has to place a Collapse Marker & she rolls a 1! (about time those pesky mobsters had some bad luck) So she get 4 wounds(her max is 5) & she is delayed. The Temple in the Valley of the Damned has crumbled but word comes of a find beneath The Steppes, a Temple "Tomb of the Ancients. Oh-just realized we playing Artifact Fortune wrong for the Heroes.We gave them the Fortune right away not realizing you have to sell them in a City to get the Fortune.As we only have 1 Artifact we just put the 4 Fortune back in the pile. OD RE: OD's Co-op Game - samuraitrev - 10-16-2011 12:29 PM Hi OD I've read all this it sounds very filmic! It sounds like a fantastic adventure but I must admit it also sounds complicated Keep doing the report I will read all of it! RE: OD's Co-op Game - Old Dwarf - 10-16-2011 01:27 PM Actually it's not all that complicated,we're playing with all the Bells on as a first game so it just has a lot to keep track of.The Rulebook does make you work some,I guess that's more due to our doing a full co/op with advanced rules right out of the Gate. If we had just started with the basic Competitive game & got those rules down before adding stuff it would have prevented some of the having to check several sections to get an answer. After a few turns things fall into place & we're trying to try out all the options to see how they work.The Temple stuff in the Rulebook sort of threw me at first (they even have Flow Charts posted up on BGG) but when we finally got a Temple in the Game & seriously checked the rules it fell into place. One thing that will require some checking on throughout the Game are the Villain Event Cards which can remain in play.These Cards trigger some nasty things in certain circumstances.If a Hero gets an Artifact with a certain Icon,or they roll a certain # in movement bad things can happen.We're starting the 6th turn & have 2 of these Cards in play. The Game is very filmic & I have to contain myself from one of my massive story session reports & just keeping this a turn by turn record...Oh well The Brise de Mer is total fluff ,the Mob Outpost rules give the Mob 1 fortune each Villain phase,so as the Outpost is located in Paris I googled up the actual name of a French criminal organization. OD RE: OD's Co-op Game - Old Dwarf - 10-16-2011 02:30 PM Turn 6 Sharon initiative is 6 & Jacques is 5 as both are involved in Cliffhangers they can't move but a 1 roll would have triggered an event & as the Villains holds an Artifact with a skull Icon it would have triggered an instant Zombie Attack. Sharon extends herself although the effort cost 2 wounds so she can roll 5 die for Agility (3 for her cunning skill+2 for the 2 wounds) to overcome "Over the Cliff" & succeeds getting 3 Glory & 1 danger. Pressing on she encounters a Maze of Caves but makes her Lore Test & figures it out so 3 more Glory & 1 Danger .This gives her 3 Danger & the Eyes of Poseidon. Jacques struggles with the Ancient Trap extending himself by taking 2 wounds so he can roll 5 die for his Cunning test...and FAILS(not even close)He is KO'd.Fortunately friendly natives find him & he returns to Cairo to recover losing 5 Glory .(plus all the Dangers & the 3 Glory involved in The Pale Moon Artifact Quest) Vanessa Love becomes Tenacious via a Villain Event. The Brise de Mer add 1 Fortune to the Mob but no additional mobsters appear. Both Franco & Vanessa are now ready to challenge our Heroes. A rumor surfaces of a Temple to be found in th Caverns of The Monkey God deep in the Steppes. Well we picked up another Artifact & tried out out the Extend Mechanic that lets you trade wounds for additional dice in a Cliffhanger or escape Test.. Another Correction The Tomb of The Ancients is in Germany not London (I corrected the Turn 5 post).I looked at the bottom of the Location Card that gives random cities & not the Top which gives Artifact Locations. OD RE: OD's Co-op Game - Old Dwarf - 10-16-2011 08:41 PM Turn 7 Sharon gets initiative & heads to Hong Kong to sell the 2 Artifacts she has recovered. Jacques moves into Persia. Sharon City Event is ROBBED-she has to roll for each Artifact she has & fails both rolls.So no Fortune. She does manage to hire a mechanic. Vanessa Love acquires the Hunter Skill giving her +1 to search. The Brise de Mer add 1 Fortune for the mob brining the Villain Track to 9 but no Mobsters appear. Franco moves to Germany & Explores The Tomb of The Ancients.He rolls 4 dangers & avoids a Temple collapse .This gives the Mob 8 Gold + 3 for the Temple which cause the Villain Track to 15 & THE MOB WINS! Jacques will need to wait for his revenge. That was a shock ,knocking off a Temple is really worth while,it's more Fortune plus the Temple is worth 3 Fortune. Losing the Heroes Artifacts just as they were ready to be cashed in hurt but it did not make a difference as the Mob would have won anyway. This was a learning Game but one of the main things we learned was the dice liked the Mob better. We'll have to see how we do against the Nazis. OD |