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"Gravely Wounded" Scenario - Printable Version

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"Gravely Wounded" Scenario - BlackswordSteve - 01-09-2012 02:54 AM

One of my first attempts at making a custom LNOE scenario. Would appreciate any critiques/suggestions to improve on it Watchmen02

Gravely Wounded
16 TURNS

Heroes: Exploration markers, barricades, and Safehouse Deck (10 cards).
Zombies: Zombies auto-spawn and zombie horde (21).


One of the Townsfolk is gravely wounded, and will die without proper medical attention. The survivors must venture out of their safehouse and get to Widowcrest Hospital in order to find the medical supplies that will save the dying townsfolk.

Set up:

-Set up the board as normal, with the exception of removing the board with the hospital on it and removing Becky as a playable hero. Roll a random building. This building is the safehouse. Place all four heroes, plus Becky and the dying townsfolk (represented by a townsfolk marker), anywhere inside the safehouse. On the opposite side of the board, place the additional L-shaped board with the hospital on it. If the hospital is inaccessible because of this, remove the L-shaped board that is blocking movement and draw a new board until movement to the hospital is possible.

-When drawing hero cards for the Safehouse Deck (like the Manor Deck rule, except for the safehouse), remove any townsfolk cards and shuffle them back into the main hero deck.

-Place one additional zombie spawning pit in the center of town.

-Exploration markers are NOT placed in the safehouse and hospital.

The Game:

-The heroes must get to the hospital, bring back the medical supplies (represented by a supply marker), and protect the townsfolk and Becky until morning.

-Becky is placed on the same square as the townsfolk. She may attack according to the Townsfolk Allies rule ( roll one die, same or adjacent space, kills on a 5 or 6), though she may not build barricades or move as she is too busy tending to the injured townsfolk. Becky has all three of her wound boxes as she normally would. Cards may be played on Becky as normal except for "I don't trust them", "Bickering", "This could be our last night on Earth", "Catfight", any zombie fight card, and items. The townsfolk is unable to attack or build barricades, as he/she is too busy, well, dying. The townsfolk has only one wound box.

-Zombies may attack the dying townsfolk and Becky as if they were Townsfolk allies, by rolling a 5 or 6 and wounding them on a successful roll. Zombies however MUST attack a hero instead of Becky or the townsfolk if a hero is in the same space.

-To find supplies in the hospital, the hero must give up their search/move action. After the hero does this, they add the medical supplies to their inventory, which takes up one item space. To deliver the supplies, the hero must exchange them with Becky during their exchange items phase.

-After delivering the supplies, the heroes must keep the townsfolk alive for the remaining turns.

-If Becky is killed at any point during the game, the heroes MUST find Doc Brody before morning and get him to the dying townsfolk or else the townsfolk will die and the zombies will win. Doc Brody is now considered a scenario search item. Upon finding him, he is "equipped" to the hero who found him and may attack/build barricades as a Townsfolk Ally. Escort him to the same space as the dying townsfolk, and place his marker there. He will then take Becky's place, having the same rules as Becky with the exception that cards can't be played on him and he only has one wound box.

-The safehouse and hospital cannot have any random building cards played on them.

-Heroes win by delivering the medical supplies to Becky (or Doc Brody) and by keeping either Becky or Doc Brody and the townsfolk alive until the end of the game.

-Zombies win by killing the dying townsfolk, or by normal game rules (killing 4 heroes, etc.).


RE: "Gravely Wounded" Scenario - PJON - 01-09-2012 03:16 PM

Hi,

Zombies however MUST attack a hero instead of Becky or the townsfolk if a hero is in the same space.

I dont know if i understand that. The Hero team always gets to decide who fights.

If there are more than 1 zombie in the same space -

all Zombies fight the same hero, on the Hero turn ? OK, not evenly matched, you can do that.

On the Zombie turn, your saying Becky and the Townfolk are ignored ? no...i think they are fair game

The safehouse and hospital cannot have any random building cards played on them.

Any cards, as in any cards ? So no Stock up cards too ? I think it should only be, not being able to play Taken Over on the Safe House. Ohhh Lights out is not a Random Building Card, just saying, nor is LIzzy.

Your pretty balanced on your Dots, except for adding the Townfolk Ally. Zombie Pilliage is only a 1 Dot add on Watchmen02

Besides that, it sounds fun. Im a horde/auto spawn fan. So i like it Watchmen02