COPE: Apocalypse Compiled Info (Spoilers) - Printable Version +- TheZombieGame.com Forums (http://www.thezombiegame.com/forums) +-- Forum: The Lounge (/Forum-The-Lounge) +--- Forum: Breaking News (/Forum-Breaking-News) +--- Thread: COPE: Apocalypse Compiled Info (Spoilers) (/Thread-COPE-Apocalypse-Compiled-Info-Spoilers) |
COPE: Apocalypse Compiled Info (Spoilers) - Bokya - 10-29-2012 11:31 AM I've noticed that this game is the black sheep of FF so I'm here to show it some much needed love. Here is a compiled list of Cope: Apocalypse details I have found while looking through multiple websites. Enjoy. Release Date: November 2012 (Preorders should be out by Dec 15 2012) Features: 4 New Races (Martians, Sirens, Qua'tro, and a 'Dual-Race') 4 New Allies Coastal Resistance Deck New cards for existing decks Game now allows for 1-6 Players Martian Confederacy: Pack Tactics – During a fight, if your Fight Dice roll is less than the number of Aliens you have in the Space, you may Re-roll. Scouts (1): Use 1 Alien Menace Token at any time to discard and Re-draw any Location just drawn. (even an opponent’s) Selenian Sirens: Irresistable Musk – Any time a Hero Resistance is drawn to fight Selenian Sirens, roll a D6. On the roll of 5 or 6, add their bonuses to your side instead of the Resistance. Sea Dwellers – While at any [Water] Location, Selenian Sirens are +1 Strength. Siren’s Call (1) – Use 1 Alien Menace token at any time to instantly steal (The rest is unreadable.) Sources: http://www.gamesalute.com/november-releases-asmodee-flying-frog-productions-usaopoly/ boardgamegeek.com youtube.com facebook.com |