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Possession and Werewolf Curse in Solo One Hero play - Printable Version

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Possession and Werewolf Curse in Solo One Hero play - ZombieBobUSA - 04-01-2013 04:48 PM

To my knowledge, there is no rule stating what to do if your hero in a Solo One-Hero game gets possessed or Curse of the Werewolf. The only thing that happens according to the game is that they are forced to attack other players. But what if there are no other players? Does that rule just become null and void or is there another way of working that out? Perhaps every turn possessed or werewolf'd the Shadow Track moves?


RE: Possession and Werewolf Curse in Solo One Hero play - themanfromsaturn - 04-05-2013 01:27 PM

(04-01-2013 04:48 PM)ZombieBobUSA Wrote:  To my knowledge, there is no rule stating what to do if your hero in a Solo One-Hero game gets possessed or Curse of the Werewolf. The only thing that happens according to the game is that they are forced to attack other players. But what if there are no other players? Does that rule just become null and void or is there another way of working that out? Perhaps every turn possessed or werewolf'd the Shadow Track moves?

I'd just draw a random location and move the hero there to determine where he wakes; disheveled, confused, and possibly blood-soaked.