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B2 Midnight Setting Campaign - Old Dwarf - 01-05-2014 08:10 PM This is the start of a long B2 Campaign which I have set in the Game World of FFG old RPG Midnight. http://www.boardgamegeek.com/thread/1097700/midnight-campaign-setting The Campaign involves the forces of fallen God Izrador (The Shadow) AKA Uthuk Y'llan attempted conquest of 7 Strategic Cities of the Sarosan Human Kingdom of S. Erenland AKA Daqan Lords. It's sort of a Midnight prequel. Why the change of venue-well we like a lot of back story for our campaigns & as the Midnight setting is based on a RPG it has tons of background over Terrinoth .So FLUFF Warning as this is the start of this Campaign a lot of background material is covered to set the stage. So you are warned De Dwarf is wordy. I do session reports that are heavy on the story elements & not so much a rendering of each dice roll or card used. So basically each sides turn is 15 minutes of Game battle time & every 4 turns I give the hour. The following Game lasted 8 Turns so 2 hours of Game time. I give the Command Card played but don't mention the collection of Lore & Lore Cards are only noted when they are used . So to Have at it Here's the Set Up: Army List Forces of the Shadow= Brutal Assault Kingdom of S. Erenland = Guardians of Lore Scenario Forces of the Shadow=Staking a Claim(first Player) Kingdom of S. Erenland=The Last Bridge --------------------------------------------------------------------------- 3rd Helial, Shareel Jahzir smiled looking down from the tower of Highwall Castle as he watched the fleet departing for the conquest of the South lands. His war chief Jaekys Flesh Marker under orders to capture the city of Erenhead the first step to bring all of the Kingdom of S.Erenland under the Shadow of his Master Izrador. Time was some what meaningless to the immortal Night King, but his God Izrador had made clear ,now that the North had fallen & the last of the Dornish old Kings flayed, that the Sarcosans Kingdom of the Southeast & the Elven Kingdom of the Southwest must brought under his control. It had been 6 months since the last Dornish City of Highwall had surrendered & 3 weeks since another fleet had been dispatched across the sea of Pelluria to begin the Western Campaign against the Elves in their forest stronghold of Erethor. That Campaign would be the most difficult & he had sent his elite Orc forces accompanied by his rival Night Kings, Ardherin & Zardrix for support. The just departing fleet for the Eastern Campaign however, was a true moment of sweetness, his revenge against his former people & the Sarcosan King that had betrayed him. Now as Supreme Commander of the Shadow's Armies the South Erenland Kingdom would be ground under the Shadows iron boot heel. Jahair, watching the fleet grow small in the distance, did find irony in the fact that most of the army he was sending out was made up of Dornish men.The Dorns had fought savagely against the Shadow but once their Kings were thrown down & they submitted old resentments against their former allies the Sarcosans of the South resurfaced. Thus many Dorns were willing to join Izrador forces. This was fortunate as although Izrador forces were vast so were the task the fallen God had set out. The North had to be held as not all Dorns were willing to accept the Shadow rule. Sunulael ,his other rival Night King & head of The Shadow Cult was busy organizing & enforcing the occupation between him & the Western Campaign most all of Izrador Chosen, the orcs were committed leaving most of the Eastern Campaign to depend on human troops. Satisfied that all his plans were now in motion Jahzir left the tower balcony to report to his God. The time is 905 Third Age & the Shadow moves South. 4h Helial, Dorshran.905TA Voratch Darksworn, stepped out of the cabin into the chill mists of morning, the weight of responsibility was crushing. The Legate healers had just informed him that the entire Armies command structure, save himself was dead or incapacitated. He didn't know at this moment who he hated more, the arrogant Sarcosans who had ruled over his people for generations & then offered little help as the forces of Izrador overran the north or the arrogant Orcs his new allies in the service to the Shadow. The Eastern Army besides it's War Chief had a War Council of 12,11 Orcs & him the lone Dorn, a sop to the majority of troops that made up the Army. Not that they paid any attention to his advice. Basically he had suffered one indignity after another since the fleet had landed along the coast & the Army had marched inland through the Plains of Erenhead. The deserted village was another lesson in Orc arrogance ,a brewery had been found & the Orcs lost no time in commandeering it's Kegs. Dammit he had warned them the Sarcosans were not honorable warriors & poison was a real possibility. For his trouble his manhood had been questioned & the next War Council meeting had turned into an epic binge while the Orcs laughed at his refusal to drink. Now 8 were dead & War Chief Jaekys & 3 others were bed ridden & barely conscience. The Legate Healers had said they would recover but it would be months at best before they could resume command. Thus he was now the ranking officer of the Army deep in enemy territory.By the Shadow he had never commanded anything this big,the command of a Palace Guard was the extent of his command experience. He knew, the Night King Jahzir would not tolerate delay,if he waited for a new War Chief the day of his arrival would be the day of his own death. Voratch had no choice but to carry on with Jaekys Battle Plan but the responsibility now forced upon him was overwhelming .If he failed to take Erenhead death would not be merciful. 4th Helial, Dorshran,905TA Zerith Tabelu, Commander of Erenhead, had just completed the Cities muster & prepared to meet the gathering storm of the Shadow Army. The scouts had informed him that the enemy Army had landed several miles down the coast,undoubtedly to avoid Erenhead's formidable sea fortifications. This would only mean that they planned to come at the City from land side & thus had to get over the Eren River. The obvious bottle neck would be 'The Great" Bridge, if the forces of the Shadow were to be stopped that Bridge had be defended. Otherwise, the forces of the Shadow would Stake a claim to Eren hinterlands & the City would be cut off from help. Tabelu,reflected that even though he had been Commander of the Cities forces for some 10 years, he had never had to muster it's full manpower. His Command experience was limited to the parade ground & now he was caught up in a real war. Still he would do his duty, he was the best the City had, may the Lost Gods grant he was good enough. 2nd Helial , Sahaad ,905TA 1st Battle of Erenland Voratch Darksworn after being thrust into command had moved his Army quickly following War Chiefs Jaekys plan to attack Erenhead from it's weaker southern side. However as he approached the bridge over the Eren River he found the cities forces were moving up to block his advance. Voratch main goal was to secure the strategic points necessary to open the way for the investiture of Erenhead,now he would need to fight to take them. He quickly deployed his forces. The left Flank was covered by a unit of Blood Harvesters, & Flesh Rippers plus the half dragon to insure the vital strategic location would be denied the Erenlanders. His Center has anchored by 2 Blood Harvester Units and another of Flesh Rippers.Their assignment was to take the river bridge & isolate the City from its main source of supply. The Right Flank with its strategic Hill was left to the 2 Fell Units to take. Commander Tabelu to his dismay found the Shadow Army approaching the Great Bridge & other strategic locations but it still was not too late. Putting 1 Yeomen Archer Unit & 2 Citadel Guard Units plus his Roc Rider in the Center with the key mission to take & hold the bridge. To his left to take the strategic hill he assigned a unit of Yeomen Archers with a Citadel Guard Unit & 1 of his Rune Golems Units. The Right Flank was to try to push the Shadow forces back & secure the strategic location. This difficult task had been assigned to 2 Citadel Guard Units & 2 Yeomen Archer Units along with the other Rune Golem Unit. Barely had he got his forces in place when the battle horns of the Shadow army sounded the attack. The Battle for Erenhead had begun! -------------------------------------------------------------------------------- Clash of Arms-The First hour Voratch wasted no time ordering an Attack Right, sending his 2 Fell Units lumbering toward the Hill that dominated his Right Flank .He despised the Obscene Fell, mounds of dead flesh given horrible life by Sunulael's vile experiments but they were useful in battle. A Unit of Flesh Rippers was also dispatched to attack the Yeomen bowman Unit guarding the hinge to Erenheads Center. The Flesh Rippers perverted beasts through the Dragon Magic of Zardrix charged into the Yeomen, who held firm but lost 2/3 of their number. (Upkeep: VP=0) Commander Tabelu seeing the enemies concentration on his left Flank ordered a Line Advance. The Rune Golems on his left were sent to occupy the strategic Hill before the shambling Units of enemy could get to it. A Unit of the Citadel Guards was sent to occupy the crucial bridge & on his right another Unit of Rune Golems was set against a Unit of enemy infantry. Tabelu, silently thanked the Lost Gods that these ancient artifact still functioned as they would be his hammer Units. The Golem attack on the Fell forced the undead back but their counter attack took down one of the Golems. The Golem attack against the Blood Harvester infantry stunned that Unit. (Upkeep: VP2- 1-Bridge & 1-Strategic Hill Voratch, seeing set backs to his Right & Center ordered a Patrol Left sending the massive but slow half Dragon toward the Strategic by the lake to secure his own supply line & ordered the Flesh Ripper Unit to take on the Golems . The Flesh Rippers was shrugged off by the Golems. (Upkeep: VP 0) Commander Tabelu seeing his forces had blunted the initial attack by the Shadow Forces ordered another Line Advance. The Citadel Guard Units were put in motion, on the Left ordered to attack the Flesh Ripper Unit that had previously decimated the Yeoman Archers ,in the Center they moved to take on a Blood Harvester Unit & on the Right they moved to hit the stunned blood Harvester Unit. The Guards on the Left eliminated 1 Flesh Ripper, in the Center they gave the Blood Harvester Unit a loss & on the Right another Blood Harvester Unit was give a loss as the stunned unit was unable to retreat. (Upkeep: 2 VP - 1-Bridge & 1-Strategic Hill -Total 4VP) The Shadow Commander steeled himself the battle was not going well & he realized that throwing troops against the enemy was not working. He needed to tie down some vital Locations to keep the Campaign going. He ordered Attack Center & sent a Flesh Ripper Unit to move into the buildings of the small village by the bridge to threaten the enemies infantry there. The depleted Blood Harvester Unit was ordered back to secure a Forest crossing & another Blood Harvested Unit was ordered over to the Left Flank to hold a Hill over looking his supply line. The Flesh Rippers fierce forced the Citadel Guard unit back (2 spaces) & the Rippers pursued catching the Guard again & force a loss & making the Guard retreat back again. (Upkeep: 1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear) Total 1) Commander Tabelu silently cursed as he saw his Guards forced off the bridge, the bridge that was the whole point of him fighting here. It had to be held, at least long enough to get arriving supplies through. He ordered a Patrol Center sending his Roc Rider Unit forward to take on the Flesh Rippers & sending in his reserve Citadel Guard Unit to further punish the Flesh Rippers. The Roc attack destroyed one Flesh Ripper & forced the rest back but their retreat left the Citadel Guard without a target. (Upkeep: 1VP- Strategic Hill (the bridge was lost) Total 5VP). Voratch having opened the bridge moved to shore up his Left Flank & its it's vital Location ordering an Attack Left sending the great Half Dragon to secure the vital Landing by the Lake. To push back the Ehenheaders Troops from getting closer he ordered the Flesh Rippers to take on the Golems .His Chandlers were finally able to muster the power to free the weak Blood Harvester Unit from it's stunned condition(2 lore) & it sought revenge from the Citadel Guard Unit facing it. The Flesh Rippers took down one of the Golems but the Unit stood its Ground. The weakened Blood Harvester in its Rage gave the Citadel Guard Unit a loss & forced it to retreat & the Shadow Chandlers feeding off the Blood Harvester rage sent Pillage into their opponents stripping of power from them & adding it to their own. (Upkeep-2 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 1 for Strategic hex - Total 3) Tabelu seeing his Right Flank being pushed back regretted he could not order a Cavalry Charge but the Duke had held back his elite Sussars horsemen as a strategic reserve, so he ordered his Citadel Guard Unit in his center to reoccupy the vital bridge. (Upkeep-2 VP - 1-Bridge & 1-Strategic Hill -Total 7VP Decision in the Balance-The 2nd Hour Voratch Swore as he saw the damn enemy Infantry reoccupy the bridge, he wished he could Darken the Sky with arrows but the Dorn Archers had not yet joined the main army, instead he sent one of the Fell Units on his Right flank to push the Golems off their Strategic Hill. The undead Fell hammered into the Golems taking another down but even weakened the Golem counter attacked taking down a Fell & forcing the rest of them back. (Upkeep 2 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 1 for Strategic hex - Total 5) The Erenhead Commander judged now was the time to Darken the Sky & pulled his Right Flank Yeomen Archers out of reserve moving a Unit up to get within range of the enemy Flesh Rippers, the other Archer Unit was moved up to support the Golems.The weakened Archers in his center was ordered to attack the Flesh Rippers in their range. Alas he observed the missile attack failed to damage the Flesh Rippers on his Right. The Center volley had more success taking out a Flesh Ripper & forcing the Unit to retreat. (Upkeep-2 VP - 1-Bridge & 1-Strategic Hill -Total 9VP) Commander Voratch again pushed against the Strategic Hill with it's weakened Golem defender ordering a Patrol Right. Both A Fell Unit & Flesh Ripper Unit moves up to attack the Golem.The Erenhead Chandlers intervene casting Stalwart Defender over the Golem. The Fell Attack is shrugged off the Golem stands firm, The Shadow Chandlers now cast Fury of Y'llan on the Flesh Ripper, the resulting attack takes down the remaining Golem & the Flesh Rippers occupy the Strategic Hill. (Upkeep-3 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 2 for Strategic hexes - Total 8) Tabelu realizing the danger to his Flanks Left orders Surround. On his Left he Sends the Citadel Guard Unit off it's Center/Left hinge position to retake the Strategic Hill & a Yeoman Archer Unit is moved up to get the same Flesh Ripper Units range. To shore up his Right Flank The Golem is ordered to renew the attack on the adjacent Flesh Ripper & a Citadel Guard Unit moves out finish off the weakened Blood Harvester Unit. The Citadel Guard on the Left Flank storm the Hill pushing the Flesh Rippers into retreat & advancing to reoccupy the Strategic Hill. The Archers stand down no longer having their target in range. On the Right Flank The Golems take out 1 flesh Ripper but the Ripper counter attack is brutal taking out both remaining Golems. The Citadel Guard Unit fares better killing off the weaken Blood Harvester Unit & then conducting a pursuit & attacking the previously victorious Flesh Ripper Unit & destroying them. (Upkeep-2 VP - 1-Bridge & 1-Strategic Hill -Total 11VP) Voratch once again s sees his fortune reversed,he briefly considers a Patrol Left but this would mean abandoning strategic Locations so instead he once again orders a Fell on his Right to try to retake the strategic Hill from the enemy Infantry. To help his dark chandlers cast Unrelenting Battle but the Erenhead chandlers dismiss it with Runic Barrier.The Fell Unit however is still victorious, giving the Citadel Guard Unit a loss & into retreat, The Fell shamble on to the Hill to reclaim the Strategic Location. (Upkeep-3 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 2 for Strategic hexes - Total 11) Commander Tabelu ignoring the loss on his Left moves to make up up for it in the Center & Right. Echelon Right is ordered sending the great Roc forward to force an enemy Infantry out of it's strategic Forest location. On his Left he ordered the 2 Yeomen Archer Units forward to try to force another enemy Infantry Unit off a Hill strategic Location. The Roc however is infective & the enemy Units counter manages to wound the Roc which moves off. The Yeomen Archers volleys do force the Blood Harvesters off the Hill. ( Upkeep-1 VP Bridge-Total-12 The Shadow Commander begins to sense that the battle is shifting in his favor. He still to opened the bridge to deny it to the Erenhead Army. Ordering Attack Center he moves a Flesh Ripper Unit up to the bridge to clear it. The Flesh Ripper attack take out a Citadel Guard but they still keep control of the bridge. (Upkeep--3 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 2 for Strategic hexes - Total 14) Commander Tabelu sees his Flanks crumbling & the vital bridge under increasing pressure. He begins plan his withdraw but that bridge must hold out just a bit longer. Ordering Attack Center the Citadel Guard is ordered to push the Flesh Rippers back from the bridge & the Roc Rider to again try to force the Blood Harvesters out of the Strategic Forest Location. The Guard responds by taking out a Ripper & withstanding its counter attack. The Roc Rider this time do force the enemy infantry to retreat out of the Forest. (Upkeep-1 Bridge-Total 13 Voratch can almost taste victory but it will be a close thing. Ordering Wedge he sends the Flesh Ripper Unit on his right back to secure his hold on the Forest lost when the Blood Harvesters retreated. In his Center the weak Flesh Ripper is ordered to attack the bridge with it's citadel Guard defenders. A weakened Blood Harvester is also ordered up to attack the bridge. On the Left Flank a Blood Harvester Unit reoccupies the Hill to help secure the high ground. The Flesh Ripper manages to take out another Guardsman & then The Blood Harvester finishes off the Unit & the bridge is opened. (Upkeep --3 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 2 for Strategic hexes - Total 17) Commander Tabelu with the bridge gone begins to pull out but to prevent a rout he hits back hard by ordering Attack Left & a Citadel Guard Unit & yeoman bow unit are moved to take on the Fell on the Strategic Hill. The Citadel Guard Unit forces the Fell back but the Fell counter forces the Citadel Guard Unit back. The Yeomen no longer have a target & stand down. (Upkeep-)VP-Total13 Voratch savors his victory he has Staked his Claim to the Erenhead hither lands the cost has been high but troops lives are nothing only victory is rewarded. Night King Jahzir will be pleased. Commander Tableu husbands his Army back towards Erenhead. He grieves at the cost of so many lost but he had defended the bridge long enough for some needed supplies & refugees to get through, hopefully they would help but the bridge was now in the service of the Shadow. ---------------------------------------------------------------------- Close Game the body count was equal & for a first Game we didn't screw up the rules except once we had to redo a turn as we forgot the Forest Terrain combat restrictions & a few times we got so involved that we forgot counter. I'm closing the Thread as I'll be adding to the Campaign Battle Reports. If anyone should have some questions or simply wish to convey to me I perhaps spend too much time on this stuff you can PM me OD RE: B2 Midnight Setting Campaign - Old Dwarf - 01-10-2014 12:36 PM 2nd Battle for Erenhead Army List Forces of the Shadow= Reign of Venom Kingdom of S. Erenland = Mounted Assault Scenario Forces of the Shadow=The Cursed Glade Kingdom of S. Erenland=Mustering the Militia (1st Player) NOTE The Shadow General has accumulated 17VP & is promoted to Level 2. The Erenhead Commander only has 13 VP & stays at Level 1. The Shadow Forces get a command Tent & thus can field an extra Blood Harvester Unit + 1 Lore. -------------------------------------------------------------------------------- 2nd Battle for Erenhead 1st Helial,Senneach ,905TA In the feeble illumination of q false dawn Commander Tabelu moved the Erenhead Army up the Market Road through the abundant Orchard Groves & small farming villages that made up the region South of Erenhead. A week ago the village of Riverford had sent word that the Shadows Army was approaching. The Duke, much to Tabelu relief had released his elite horse guard the Sussars to the Army,as the region was vital to the city for both manpower & victuals now that the river life line had been cut. Tabelu planned a quick surprise Assault using the mounted forces to break through the enemy lines & secure the villages & the Strategic ford at Riverford & deny the enemy Army use of the Market Road. He also intended to occupy the orchards to deny them to the enemy & send the ripening fruits back to Erenhead. His Army now silently took up battle positions, the Sussars dismounted & walking their horses to preserve the element of surprise.The local population had given Tabelu detailed information about the Shadows Army Camp & he had made his own battle plans accordingly . On his Right Flank he had positioned 2 Citadel Guard Units,a Yeoman Archer Unit,a Unit of Sussars & on the Right Flank/Center hinge another Citadel Guard Unit.Their Mission was to secure a village in the area & to push back the enemy from the orchard areas. Tabelu Center consisted of 3 Yeoman Archer Units & a Sussars Unit. Their assigned task, secure a village & drive the enemy Units from the village they occupied.The Shadow Army Command Tent would also be a target. The left wing he had a Unit of Yeoman Archers & the final Sussars Unit. Its job was to block the Market Road & to drive up & occupy Riverford before the advancing Shadow forces. Darksworn waited impatiently as his troop captains filed into the Command Tent,one side of which had been rolled up to allow Borjik the half dragon to participate. Voratch still felt some astonishment that this massive bestial being was in fact intelligent & gave good consul. Brushing that idle thought aside,as his captains took their places around the map table,he began to explain the days maneuvers. The main objectives would be to secure the lush orchards,which would provide a much needed fresh fruit component to his armies diet of salted dried jerky. A secondary objective would be to seize the several villages in the region to send their populations back North as slaves to curry favor with the Night Kings. He also intended to secure the village by the ford on his Right Flank to use as a base & to secure the junction on the main road leading toward Erenhead. His Army was well positioned for this mission, the Right Flank had 2 Viper Legion Archers, a Fell Unit & a Unit of Flesh Rippers. The Center had a Fell Units, a Blood Harvester Unit, a Viper Legion Archer Unit & the Great half Dragon. The Left Flank contained a Viper Legion Archer & a Flesh Ripper Unit. Voratch had no sooner started that suddenly all Hell broke loose. Shouts , curses & the thunder of hoof beats, the enemy was upon him. Leaving the half dragon to hold the command tent, he sent his captains back to their Units as he sent his personal guards to report on the fighting. Swords at Sunrise- The First Hour -------------------------------------------------------------------------------- Re: 2nd Battle for Erenhead Post by Old Dwarf on Yesterday at 6:32am In the first light of true dawn Tabelu with his battle line complete ordered ATTACK CENTER but changed his cavalries target from the Command Tent which he saw the great half dragon guarding to the to Fell Unit occupying the village & sent a Unit of Yeoman Archers into the Orchard next to the Command Tent to harass the massive beast. A Unit of the palace Guard also moved up to secure another Village. The Cavalry hit the Fell Unit hard taking out one of the obscene creatures but could not gain the Village. The Archers manage to wound the half dragon but the monstrous creature in a smashing counter attack took out 2/3 of the Archers. Upkeep-0VP-Total VP-0,Campaign Total-13) Voratch still unsure of the of the magnitude of the attack he was facing made a DESPERATE PLOY ordering the half dragon to push back the Cavalry in the Center Unit & signaling for the Flesh Rippers on his Right Flank to move into the strategic road junction. The half dragons attack failed to catch the Cavalry Unit but the horse men's counter attack also failed to do any damage. (Upkeep- 1VP (Strategic location)-Total VP-1 Campaign Total 18) Tabelu quickly responded to the threat to the road junction by ordering PATROL LEFT & sending a Cavalry Unit to force the Rippers back & having a Yeoman Archer Unit in range volley on the Rippers. The Cavalry wounded the Flesh Rippers but failed to move, the Archers aided by the Chandlers casting DEATH FROM ABOVE did force the Rippers back from the vital road junction. (Upkeep-VP-0-Total VP-0 Campaign Total 13) It was now the Shadow commander turn to act quickly ordering ATTACK RIGHT & sending the wounded Flesh Ripper to occupy the Orchard adjacent to the Erenhead Cavalry Unit. He then moved a Fell Unit to reoccupy the strategic road junction & had his Viper Legion fire on the enemy archers. The Viper bowmen volley forced the yeomen Unit to retreat. The Fell smashed the Cavalry Unit destroying 2/3 & pushing it back, this the Rippers without a target, however they did occupy the territory Voratch wanted. (Upkeep-1VP-total 2VP-Campaign Total 19VP) The Erenhead forces keep up the pressure on its Left Flank With ATTACK LEFT.The Yeoman Archers target the Fell Unit & The Cavalry using OVERRUN ride through the Fell before swinging around to attack. The Archers however are unable to damage The Fell but the Cavalry manages to wound them. (Upkeep-0VP - Total 0-Campaign Total 13) Voratch orders BATTLE MARCH & the half dragon takes on the Cavalry Unit in the Center & on the Right a Viper Legion Unit moves to occupy Riverford Village nailing down that strategic objective. To the Left a Unit of Flesh Rippers occupy a Village just before a Citadel Guard Unit can reach it. The half dragon smashes the Cavalry destroying 2/3 of the Unit & sending it back in retreat. To the Left the Viper Legion volley poisons the Cavalry. (Upkeep-2VP(2 VP Strategic Locations -Total-4 - Campaign Total -21) Commander Tabelu still trying to push the enemy off the road junction & open the way to relieve Riverford orders ATTACK LEFT. Having his chandlers remove the poison taint from his Cavalry Unit orders it to Riverford. The Yeomen target the Fell at the road junction. The Cavalry attack on the Viper Legion Unit at Riverford is brushed off & in a counter attack the Cavalry is again tainted with poison.The yeoman Volleys are more telling the Fell Unit is forced back & unable to retreat further is destroyed. (Upkeep-0VP-Total 0-Campaign Total 13) Voratch determined to secure his Right Flank & secure his objectives orders ONSLAUGHT . To the Left a Viper Legion moves to secure an Orchard,in the Center a Blood Harvester Unit moves into force the weak Yeoman Archer Unit out of the Orchard it's defending. On the Right A Viper Legion is moved up to re secure the road junction that the Fell had been driven from. The Viper Legion on the Right volley the weak & poisoned Cavalry unit but is unable to do any damage. The Blood Harvesters crush the weak Archer Unit then with OVERWHELMING POWER take the orchard. The Viper Legion volleys the Citadel Guard unit holding a Village but fail to hurt the well covered Guards. (Upkeep-4VP(2Strategic Terrain,1 for lore Card,1 for Terrain objectives -occupy 3 Orchards.)-Total 8- Campaign Total-25) Darkening Dawn-The 2nd Hour Commander Tabelu seeing that his attacks so far have not yielded much progress orders a CAVALRY CHARGE. The horsemen on his Right attack a wounded Flesh Ripper unit occupying a village .In the Center his weakened Cavalry Unit swings about & moves to the Left Flank to confront the Viper Legion on the vital road junction. The weakened Cavalry Unit already on the Left flank moves to box in the same Viper Legion. The Cavalry attack on the Flesh Ripper wounds the Ripper but fails to force it out of the village. The dual Cavalry assaults on the Viper Unit wounds the Unit but it still holds the road junction. (Upkeep-0VP-Total 0-Campaign Total-13VP The Shadow Commander seeing the the moves upon his Right Flank orders ECHELON RIGHT having the Flesh Ripper Unit attack one of the weak Cavalry Units & Viper Legion to attack the other weak Cavalry. In his Center he sends a Fell Unit to attack the Citadel Guard Unit that is holding a village. The Ripper Unit destroys the weak Cavalry Unit but the Viper Legion attack on the other weak Cavalry unit fails but the Cavalry Counter Attack also fails. The Fell Unit has more success forcing the Citadel Guard Unit to retreat back to the Ford. (Upkeep-3VP (2Strategic Terrain,1 for Terrain objectives -occupy 3 Orchards.)-Total 11- Campaign Total-28) Tabelu has a moment of frustration his troops although damaging the Shadow's Units have not been able to secure any of it's needed objectives & the loss of a Village to the Fell has wipe out the one bit of progress made.He steadies himself & orders CLASH OF STEEL. The Citadel Guard on the Right hits the wounded Flesh Ripper forcing it out of the Village into the Erenhead Cavalry & it destruction as the Guard advances into the Village. The Citadel Guard previously forced to retreat in the center strikes the Fell occupying the Village ,the attack wounds the Fell Unit but it remains in the Village.The weak Cavalry on the Left tries again to take the road junction from the wounded Viper Legion Unit holding it but although the Cavalry gets another wound on the Vipers they still manage to hold the road. (Upkeep-0VP-Total VP-0-Campaign Total 13) Voratch now tries to finish off the enemy who still pose a challenge to his Left by ordering ECHELON LEFT . The Viper Legion volley on the intact Cavalry Unit & in the Center the weak Fell Unit attacks the Citadel Guard. The Cavalry Unit is forced to retreat from the Viper Unit volley & the Fell attack again forces the Citadel Guard out of the Village & reoccupy. (Upkeep 2VP (1Strategic Terrain,1 for Terrain objectives -occupy 3 Orchards.)-Total 13- Campaign Total-30) Tableu again tries to clear the road junction on his Left, his main line of retreat ordering LINE ADVANCE. The weak Cavalry Unit rallies to again try to take the road junction from the stubborn Viper Legion Unit & he sends a Yeoman Archer Unit from his center to aid his Cavalry on the Left. The Citadel Guard Unit again comes from the center/Right hinge to contest a Village the Fell Unit has occupied. The Erenhead Chandlers in a mighty effort enhance this ASSAULT & exhaust their entire store of power. The weak Cavalry finally succeeds destroys the weak Viper Legion Unit & advances to the vital road junction. The Citadel Guard destroy the Fell Unit & retake the Village. (Upkeep -2VP (1 Strategic Terrain & 1 for Terrain occupying 2 Villages)Total 2-Campaign Total 15VP) Voratch orders ECHELON RIGHT to again slam the door shut on the vital road junction. The Flesh Ripper Unit is ordered to move out of the orchard it's holding & take on the weakened Cavalry.The Dark Chandlers rally to cast UNRELENTING to aid the Ripper Unit. In addition the Viper Legion holding Riverford gives a supporting volley. A Viper Legion from the Center reserve is ordered into a adjacent orchard to make up fro the Flesh Ripper moving out of it's orchard . The Ripper attack is swift The weak Cavalry is routed & destroyed as its forced up against the river. The Rippers advance to the road junction. (Upkeep 3-3VP (2Strategic Terrain,1 for Terrain objectives -occupy 3 Orchards.)-Total 16- Campaign Total-31) Tabelu with the road junction gone orders retreat before before his Army is trapped. The Shadow has prevailed again in spite of the Erenhead army inflicting greater losses, but with the needed objectives of his battle plan out of reach further fighting is pointless. He has at least provided refuge to half of the Villages in the region & delayed the Shadows push to Erenhead. Voratch Darkspawn breaths relief as he sees the Erenhead Army break contact. His losses have been huge but he now controls the Strategic points he needs to advance & the fresh fruits will help boost army moral in spite of the causalities. He contemplates a glowing report to Jazir ,leaving out the fact that he was surprised & along with the slaves being sent North he began to feel secure in his usurped command. -------------------------------------------------------------------------------- Well that was brutal & we did a home rule to help the Erenhead side. When we looked at the Scenarios they seem to set up a surprise attack on the Shadow Side. So we ruled on the first 2 turns the Shadow player could only draw & play 1 card from the top of the Command Deck, they turned to be good cards & blunted the early Erenhead moves /attacks. The Erenhead side again this this Game killed off more of it's opponents units but still lost. The Cards were good but the dice were not. Great opportunities lost or only half realized. So they could never get the VP hexes they needed & thus VP wise the Game was a blow out for the Shadow. We still have 2 more Games to play in the Campaign so Erenhead has a chance to recover but the Shadow having double the VP at this stage it won't be easy. RE: B2 Midnight Setting Campaign - Old Dwarf - 01-19-2014 07:18 PM 3rd Battle for Erenhead Forces of the Shadow= Harvest of Flesh Kingdom of S. Erenland = Blacken Skies Scenario Forces of the Shadow=Blood in the Water (1st Player) Kingdom of S. Erenland= The Blood Muir Forest Note The 4 VP point are clear hexes so they are referred to as road hexes for Session narrative. Note 2 The Shadow General has accumulated 31VP & is promoted to Level 3. The Erenhead Commander only has 15 VP & promoted to at Level 2. ----------------------------------------- 3rd Helial ,Halail 905 TA The couriers grabbed the orders to attack & quickly left glad to be out of the presence of their commanders vile temper. Voratch was in a foul mood & the heat of high summer in the South lands didn't help. The real reason for his displeasure was however more serious. He had used the road junction he had secured in the last battle to split his army & send them down the two roads leading to Erenhead City. This had allowed the irregular forces of the enemy to harass his columns & the marches had turned into constant running skirmishes to maintain his supply lines. Now another Erenhead Army was blocking his advance; plus the Legate Healers had sent word that the Orc Army General Jaekys Flesh Marker & the surviving Orc war council members were recovering.Thus he had no time to waste ,he needed to take the damn city before they were well enough to replace him. The combination of irregulars to his rear & an enemy Army in his front presented Voratch with several strategic problems. He had to secure the roads behind him for his supply & force the Erenhead Army away from the roads leading to the city so he could advance. This was all made harder by the Hill Country in his center ,which he needed to control to stop the enemy from splitting his Army in two. His battle plan positioned his Army to accomplish these multiple tasks.On his Right he had 3 Viper Legions, & single Units of Flesh Rippers & Blood Harvesters. In the Center he had positioned 2 more Viper Legions & 2 Blood Harvesters Units. To his Left a Flesh Ripper Unit & 1 more Blood Harvester. Voratch regretted the great half dragon was missing but he had been left to secure the vital junction of roads his army was now using. Commander Tabelu had toured the camp fires of his Army the previous night,finding them in good spirits in spite of previous set backs. However, Tabelu was running out of space. He had been trading land for enemy casualties but it seemed that the Shadow had plenty of troops & could care less about losing them. Tabelu needed to check the enemy now or be forced back to the gates of Erenhead before the Duke could fully prepare the city for siege. His battle plan was simple, block the roads on his Left & Right Flanks, from the enemy & seize the hill country in the Center to divide the Shadow's forces. To this end he had placed on his Right 2 Yeoman Archers & a Citadel Guard Unit, The Center held a Yeoman Archer & a Cavalry Unit & on his Left 2 Cavalry Units & another Yeoman Archer Unit. Tabelu wished he had more of the Citadel Guard Units but they were back in Erenhead City training the raw recruits that had fled from the Villages the Shadow forces had overrun. Fight for the Roads-The first hour Voratch moved to secure the needed roads ordering WEDGE he sent a Viper Legion on his Left to secure the road he intended to advance on. Two Harvesters Units were sent forward in the Center to occupy hill & forest terrain.To the Left he sent a Flesh Ripper unit back to secure his supply on that road. The Viper Unit upon taking the road fired on an Erenhead Cavalry unit but no damage was done. (Upkeep-2VP (road VP hexes) Total-2VP-Campaign Total 33 ) The Erenhead Commander's reaction was swift ordering ECHELON LEFT & sending the Cavalry & Roc Unit on his left to take out the Viper Unit on the road & in the Center a Cavalry Unit up to attack the Harvester Unit on the hill. The combined Roc & Cavalry attack destroys the Vipers & the Roc Unit secures the road.The Cavalry attack in the Center wounds the Harvester unit. (Upkeep-1 VP (road)-Total 1VP-Campaign Total 16 ) The Shadow now attempts to SURROUND,sending a Harvester Unit on the Right to occupy the supply road & the Flesh Rippers to attack the Yeomen Archers. To the Left a Harvester moves to seize the road forward. The Rippers fierce attack wounds the Archer Unit & it retreats. The Rippers now pursue coming up against a Cavalry Unit wounding it & causing a rout which loses another Cavalry.The Weaken Cavalry Unit Counter attack is brushed off. (Upkeep-3VP (road VP hexes)-Total 5VP- Campaign Total 36 ) Tabelu determined to regain the vital road & block the enemies Center orders BATTLE MARCH. The Palace Guard Unit is moved from the Right Flank up to a village in Center, another Archer is also pulled from the Left to the Left/Center hinge. On the Left the Cavalry Unit is unleashed to move up the Harvester Unit holding the supply road. The Archer Unit targets the Harvester trying to drive it off the road & wounds the Unit. The Cavalry Attack on the Left wounds the Harvester Unit which tries to retreat & loses another member to the River & instead grimly holds onto the road. (Upkeep-2VP(1 road VP &1 VP more Units in Center) Total 3VP-Campaign Total 18 ) Voratch now orders ONSLAUGHT to save his Right Flank supply line. Two Viper Legions are dispatched to handle the threatening Cavalry Unit. In the center a Harvester Unit is ordered to handle the Erenhead Cavalry Unit. The Vipers wound the Cavalry Unit & force it back where a 2nd Viper Unit wounds it again badly weakling the horsemen. The Harvester Unit wounds the Cavalry Unit in the Center but then is wounded itself in the counter attack. (Upkeep-3 VP road VP hexes-Total 8-Campaign Total-39) The Erenheaders then launch a fierce COUNTERATTACK using their Archers all along the battle line. The Yeomen on the Left TAKE AIM & force the Ripper Unit to retreat. A follow up volley from the Center Archers fails to do any damage to the Rippers. On the Right the Yeomen double volley drive the Harvester into a rout forcing them to give up the road. (Upkeep-2VP (1 road VP & 1 VP more Units in Center) Total 5-Campaign Total-20) Voratch determined to stop the threat of the enemy cavalry & protect his Center orders PATROL CENTER sending 2 Harvester Units to remove the horsemen. The Blood Harvester in a frenzy destroys the Cavalry in a display of OVERWHELMING POWER. (Upkeep-3VP(2 road & 1 VP Lore Card) Total 11- Campaign Total-42 Tabelu seeing a chance to block the enemies supply road on his Left forgoes any other commands & simply orders the weakened Cavalry Unit to force the equally weakened Harvester off the road. The horsemen force the Harvester off the road & into the River destroying the Unit,The Cavalry now advances to occupy the road. (Upkeep-2VP (2 road VP ) Total-7-Campaign Total-22 The 2nd Hour The Shadow Army strikes back with ATTACK RIGHT to regain it's supply road.2 Viper Units are ordered to regain the road from the enemy cavalry & a Ripper Unit is sent against the Roc unit The Viper Unit volley eliminates the weakened horsemen & regains the road.but the Ripper has no luck against the huge Roc & is wounded in the Roc's counter attack. (Upkeep-2VP (1 road VP & 1 for Scenario bonus of eliminating an enemy Unit adjacent to water)Total 13VP -Campaign total-44VP The Erenhead commander makes a DESPERATE PLOY, The remaining weak Cavalry on his Left is ordered up & OVERRUNS the Ripper Unit to obtain the Right/Center hinge position causing a wound to the Ripper Unit. The Cavalry then turns to attack the Ripper Unit wounding it again. (Upkeep 2VP (1 road VP & 1 VP more Units in Center) Total-9-Campaign Total 24 Voratch moves to end the threat of the enemy Cavalry once & for all ,ordering ECHELON LEFT. A Harvester Unit is moved up the take out the weak Cavalry Unit. On the Left the Harvester is sent once again to reoccupy the road. The enraged Harvester Unit easily eliminates the horsemen. (Upkeep-3VP(road VP)Total 16-Campaign Total 47) Tabelu with the destruction of his of his Cavalry can no longer threatened the Shadows control of the roads nor keep control of the Center. He gives the orders to pull out & the Erenhead Army withdraws to prepare for what be the final battle to decide the cities fate. ----------------------------------------- This Game was close ,until it wasn't. The Scenario selection seemed to favor the Erenhead side but the Shadow side had 2 VP hexes behind it's lines & within easy reach. The Roc Unit was probably misused as it spent most of the Game camping out on a VP hex, it should have been moved out & another Unit sent to occupy the VP hex. The 4th & final battle won't save Erenhead City as with the Campaign VP Total the Shadow Army has it's not possible for them to lose. |