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Custom Scenario: "Nuclear Meltdown" - Printable Version

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Custom Scenario: "Nuclear Meltdown" - kocho2012 - 02-13-2014 05:27 PM

Looking for feedback...

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Scenario Name: “Nuclear Meltdown!”

Turns: 18

The nuclear power plant has been overrun and is melting down, and the townsfolk are trapped all over town. Save them before the zombie horde fries them and turns them into radioactive sludge.

Game Setup

• Use 4 L-Shaped Outer Boards and the randomly assign them to each corner of the Center of Town board.

• Place the truck in the Center of Town.

• Place 1 Townsfolk character marker and 1 Nuclear Waste marker in 6 random buildings.

• Place 1 Sludge Pit marker (Ectoplasm marker) in 3 random outdoor spaces.

• All Heroes start game with one Hero card.

Scenario Objectives

1) The Heroes must find at least 3 Townsfolk and return them to the truck before zombies radiate them.
2) Heroes rescue a Townsfolk by giving up their movement turn to carry them (pick up) to safety. The hero must then give up a movement turn to set them (drop) inside the truck. If the hero dies, the Townsfolk is dropped in the hero’s space.
3) Zombies who pass through or end their movement in a Sludge Pit become a Radioactive Zombie. They are toxic and cannot die as a result of battle or gunshot wounds. (They can be removed from play or from the board due to card effects.) Trade out their non-chemical green character piece with a chemical green character piece. (Max of 7 Radioactive Zombies per game.)
4) When a fight with a Radioactive Zombie (on either Hero or Zombie turn) would commence, ignore any Hero or card effects and immediately inflict one wound to Hero.
5) Zombies can give up their movement turn when inside a building with a Townsfolk. The zombie has spilled nuclear waste all over them! Remove from the board the Townsfolk and Nuclear Waste markers and add a Sludge Pit marker in the Townsfolk’s place.
6) Heroes win by having 2 heroes give up their movement turn in the truck with 3 Townsfolk. Zombies win by killing 2 Heroes, irradiating 4 Townsfolk, or lasting until sunrise.

Scenario Search Items
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RE: Custom Scenario: "Nuclear Meltdown" - soundguy - 02-13-2014 06:22 PM

looks interesting. will print it and stick it in the game for next play session


RE: Custom Scenario: "Nuclear Meltdown" - Fizzgaz - 02-13-2014 06:26 PM

Again like the idea but think it's a little zombie biased maybe no limit to how many but instead of being unkillable they instantly transfer infection card if they win the fight. Making it a more hero run and range attack scenario but still have a chance up close. Or maybe take to wounds to kill (putting a wound marker under zombie for 1st hit)

That was take two wounds sorry


RE: Custom Scenario: "Nuclear Meltdown" - curtismsimcox - 02-17-2014 10:38 PM

Sounds very interesting! Thanks!