TheZombieGame.com Forums
Ash: who lasts longer mini game - Printable Version

+- TheZombieGame.com Forums (http://www.thezombiegame.com/forums)
+-- Forum: Last Night on Earth (/Forum-Last-Night-on-Earth)
+--- Forum: LNoE Variants (/Forum-LNoE-Variants)
+--- Thread: Ash: who lasts longer mini game (/Thread-Ash-who-lasts-longer-mini-game)



Ash: who lasts longer mini game - Fizzgaz - 02-19-2014 09:50 PM

2 player
Board set up with 2 corner pieces together as many as you have in a line with the mansion at the end.
Hero is ash from evil dead 3 wounds/dead
Starts with shotgun and chainsaw gets a hero card for every kill
Zombies start with 14 zombies placed on the back 2 rows of the 1st block
Hero try's to get to the mansion one block at a time every time you pass a block zombies move back to the start of next block.
No other spawn
See who gets the furthest


RE: Ash: who lasts longer mini game - Colbowski - 02-19-2014 10:04 PM

Mmmmmm sounds delicious


RE: Ash: who lasts longer mini game - ATOEtalGeek - 02-19-2014 10:12 PM

Sounds pretty cool! I added it to my "must try this scenario someday" list of scenarios.


RE: Ash: who lasts longer mini game - Fizzgaz - 02-19-2014 11:33 PM

Cheers. Just an idea, will test run it soon


RE: Ash: who lasts longer mini game - goodcop2000 - 02-20-2014 01:58 AM

Sounds fun! Let us know how it goes when you test it.


RE: Ash: who lasts longer mini game - soundguy - 02-20-2014 11:05 PM

explain the move back to start of next block a lil more please. not wrapping my head around it for some reason


RE: Ash: who lasts longer mini game - Fizzgaz - 02-21-2014 08:55 AM

It is essentially starting again, one block closer to the mansion. Hero moves form the 1st 2 corner pieces. So you put a new row of 14 on the back 2 rows as it's a never ending horde


RE: Ash: who lasts longer mini game - soundguy - 02-22-2014 12:30 AM

i got ya. thought it might be that.. wasn't sure, thanks for 'splainin it Watchmen02


RE: Ash: who lasts longer mini game - Fizzgaz - 03-04-2014 09:59 PM

Tried this on a test run works best if hero gets a hero card every three zombies killed