Pimp it Baby? - Printable Version +- TheZombieGame.com Forums (http://www.thezombiegame.com/forums) +-- Forum: Shadows of Brimstone (/Forum-Shadows-of-Brimstone) +--- Forum: SoB Variants (/Forum-SoB-Variants) +--- Thread: Pimp it Baby? (/Thread-Pimp-it-Baby) |
Pimp it Baby? - Old Dwarf - 09-22-2014 02:07 PM Most of us won't receive our Game(s) of SoB for a couple of months but a lot of information (Rules/Pics/Vids & Session reports from GC buyers) is now out there. Basically it's a complete Dungeon crawl ,enter the mine, do the Mission, return & interact with a town. Nevertheless being Gamers we're already seeing Variants that add things to the Game on BGG. A d66 Settlement Event File was posted that calls for rolling on an Event Chart before interacting with the Town Board Locations. This roll can result in activities that cause a Hero to lose/gain gear, skills, gold & such. Another poster has proposed adding a hex map & Event Chart for traveling from the Town to the Mine ,again with the possibilities of gaining/losing various skills/gear. Interesting Ideas & I'm thinking of trying out the Settlement Event Chart & I've already developed my Brimstone Mine Guide to create specific "Themed" Mines. So anyone else have some other Additions they intend to add to the SoB? http://www.boardgamegeek.com/filepage/107989/settlement-events http://www.boardgamegeek.com/thread/1239257/shadows-brimstone-hex crawl I also wonder about balance issues (especially the hex map idea) that a few rolls could weaken the Heroes enough to make the Mine Mission impossible. OD |