TheZombieGame.com Forums
Scooby Doo LNOE Heroes and Scenario - Printable Version

+- TheZombieGame.com Forums (http://www.thezombiegame.com/forums)
+-- Forum: Last Night on Earth (/Forum-Last-Night-on-Earth)
+--- Forum: LNoE Variants (/Forum-LNoE-Variants)
+--- Thread: Scooby Doo LNOE Heroes and Scenario (/Thread-Scooby-Doo-LNOE-Heroes-and-Scenario)

Pages: 1 2 3 4


Scooby Doo LNOE Heroes and Scenario - Grudunza - 05-03-2010 03:36 AM

I make no guarantee for balance on these Heroes or for the scenario, and won't have a chance to playtest myself for quite a while, but for what it's worth, here you go...

[Image: pic719130_md.jpg]
http://images.boardgamegeek.com/images/pic719130_lg.jpg

[Image: pic719131_md.jpg]
http://images.boardgamegeek.com/images/pic719131_lg.jpg

[Image: pic719132_md.jpg]
http://images.boardgamegeek.com/images/pic719132_lg.jpg

[Image: pic718649_md.jpg]
http://images.boardgamegeek.com/images/pic718649_lg.jpg

[Image: pic718651_md.jpg]
http://images.boardgamegeek.com/images/pic718651_lg.jpg

[Image: pic718646_md.jpg]
http://images.boardgamegeek.com/images/pic718646_lg.jpg

[Image: pic718648_md.jpg]
http://images.boardgamegeek.com/images/pic718648_lg.jpg

[Image: pic718650_lg.jpg]
http://images.boardgamegeek.com/images/pic718650_lg.jpg


RE: Scooby Doo LNOE Heroes and Scenario - zombie67 - 05-03-2010 07:47 AM

Ooo, I am seeing more reasons to buy the minis from Hasslefree.

Cheers Grudunza for your work.


RE: Scooby Doo LNOE Heroes and Scenario - mqstout - 05-03-2010 02:09 PM

These are spectacular, Grud!


RE: Scooby Doo LNOE Heroes and Scenario - Sarku - 05-03-2010 10:38 PM

What fun!!! But, my question is this: Where's Scrappy!?!?

Can I get a P-P-P-PUPPY POWER!?!?


RE: Scooby Doo LNOE Heroes and Scenario - Grudunza - 05-03-2010 11:04 PM

Scrappy is busy jumping a shark... Zombie14P


RE: Scooby Doo LNOE Heroes and Scenario - Sarku - 05-05-2010 01:52 AM

The more I look at this scenario... the more fun it looks... Zombie17 Good work Grudunza!!!


RE: Scooby Doo LNOE Heroes and Scenario - Grudunza - 05-05-2010 03:33 PM

Sarku Wrote:The more I look at this scenario... the more fun it looks... Zombie17 Good work Grudunza!!!

Hey thanks. I appreciate that. As I said, I have no idea yet how well this will actually work... A friend of mine and I are planning to test this out in a few weeks when I'm back home after a trip, but I won't have a chance to try it until then. It seems like it should work alright in general, but of course the specifics might need adjusting... more or less turns, a higher/lower number for the total of interrogated townsfolk, is it likely for there to ever be 3 Heroes knocked out at the same time, etc.

One thing I'm wondering is if the Zombies Knocked Out rule might be a good one to try out as a general special rule outside of this scenario, perhaps called "Zombies Regenerate" instead. The idea being that since zombies are undead, they keep regenerating whenever they are temporarily stopped (killed), so once all 14 zombies have been added to the board, the spawning pits have no more use (or perhaps a new use can be found for them to go along with this idea), and the question becomes which of your "dead" zombies you want to reactivate with your spawning points, depending on where they are on the board. And there should probably be some means of permanently destroying a zombie so it is removed from the game entirely, in addition to the existing Hero cards that would do that.


RE: Scooby Doo LNOE Heroes and Scenario - thegamelord - 05-07-2010 07:36 PM

awsome!!!!!


RE: Scooby Doo LNOE Heroes and Scenario - Sylis - 05-16-2010 06:01 PM

Oh my god, this is awesome! Fantastic!


RE: Scooby Doo LNOE Heroes and Scenario - zombie67 - 05-16-2010 06:23 PM

Grudunza Wrote:One thing I'm wondering is if the Zombies Knocked Out rule might be a good one to try out as a general special rule outside of this scenario, perhaps called "Zombies Regenerate" instead. The idea being that since zombies are undead, they keep regenerating whenever they are temporarily stopped (killed), so once all 14 zombies have been added to the board, the spawning pits have no more use (or perhaps a new use can be found for them to go along with this idea), and the question becomes which of your "dead" zombies you want to reactivate with your spawning points, depending on where they are on the board. And there should probably be some means of permanently destroying a zombie so it is removed from the game entirely, in addition to the existing Hero cards that would do that.

Very interesting idea!

First thought that springs to mind is that maybe "knocked out zombies" had to stay that way for the next turn and could only be revived after that. Then in the turn the were knocked out could make some kind of attempt to be-head them (roll a 6 or something) to take them out of the game all together?

Just a spur of the moment thought, any comments?