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Making your own Scenarios (Dot System reference chart)
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11-04-2013, 11:04 PM
Post: #11
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RE: Making your own Scenarios (Dot System reference chart) | |||
11-05-2013, 12:02 AM
(This post was last modified: 11-05-2013 12:02 AM by samuraitrev.)
Post: #12
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RE: Making your own Scenarios (Dot System reference chart)
Pretty sweet work there LSD. You improved my very basic list and turned out a great looking reference book.
+1 Rep |
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11-05-2013, 12:04 AM
Post: #13
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RE: Making your own Scenarios (Dot System reference chart)
It's been on the site for a few years, perhaps I should have called it somehting else.
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03-16-2014, 12:05 PM
Post: #14
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RE: Making your own Scenarios (Dot System reference chart)
nice one )
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12-19-2014, 06:32 PM
Post: #15
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RE: Making your own Scenarios (Dot System reference chart)
To include Aistrike see post 1
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04-21-2015, 09:57 PM
Post: #16
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RE: Making your own Scenarios (Dot System reference chart)
Below are a few I noticed were missing.
Heroes 0= Extra Doors (GH) Zombies 0= Locked Doors (GH) I am missing the following. where are they from? 00= Townsfolk Hero (x1) 00000= Extra Heroes I show Taken Over (random x1) as 00 from SF. Was it changed in a later expansion? There are also Zombie Hand (6) and Zombie Move +1 but neither of these have official ruling for the dot system. What would you recommend for these two? |
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04-21-2015, 10:14 PM
Post: #17
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RE: Making your own Scenarios (Dot System reference chart)
(04-21-2015 09:57 PM)August700212 Wrote: Below are a few I noticed were missing. Can you let me know which rule book you found these? I will add the rule book and page to each one. I will work on this tomorrow as it's getting light and I need to get into my crypt Thanks for the pointers |
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04-22-2015, 03:43 AM
(This post was last modified: 04-22-2015 04:18 AM by August700212.)
Post: #18
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RE: Making your own Scenarios (Dot System reference chart)
Extra doors and locked doors are from Growing Hunger page 7 and 8. It looks like I made up the single dot for for each part. The manual just lists these as countering variants.
Page 8 of Growing Hunger also talks about Exploration Markers as a variant. What should the dots be for this? I am thinking it should be the same as Free Search (000) because the chance of a new hero balances out the 3 chances of a surprise attack. What are your thoughts? Zombie Hand (6) and Extra Zombie Move (+1) are from the web exclusive scenario Hold the Line. |
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04-29-2015, 07:50 PM
(This post was last modified: 04-29-2015 07:53 PM by samuraitrev.)
Post: #19
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RE: Making your own Scenarios (Dot System reference chart)
Ok all the Dot System has all been updated.
I haven't changed the doors but feel free to house rule that at 0 Townsfolk Hero 00 is from Run For It! (A downloadable Web Scenario) Extra Heroes 00000 is from All Hallows Eve II: The Ritual (A Downloadable Web Scenario) Link for both official web scenarios plus more here http://www.flyingfrog.net/lastnightonear...ntent.html Taken Over (Random) is 00 My bad Zombie Hand 6 is going to be a Killer I would put this at 000000 Zombie Move +1 I would put at 0000 Like anything play testing is always the way forward. Anyways all up dated thanks again for the pointers |
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