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Scenario: Patient Zero
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07-07-2009, 06:47 AM
Post: #1
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Scenario: Patient Zero
Tossing the idea of betrayal around. Similar to my "Bury the Living" for those who've seen that.
C&C appreciated! Art by jzcj5: http://jzcj5.deviantart.com/art/Scars-99193356 and snapdragon55: http://snapdragon55.deviantart.com/art/m...-102509439 |
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07-07-2009, 03:44 PM
Post: #2
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RE: Scenario: Patient Zero
Nope, not tested yet. Haven't been able to get 5 people in one room for the past few weeks. :'(
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07-07-2009, 04:48 PM
Post: #3
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RE: Scenario: Patient Zero
Not going to submit anything to the contest?
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07-07-2009, 06:41 PM
Post: #4
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RE: Scenario: Patient Zero
mqstout Wrote:Not going to submit anything to the contest? I am, just not this one. Polishing and testing my "Bury the Living!" scenario for the contest, which I feel is the stronger of the 3-4 scenarios I've put together. |
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07-07-2009, 08:49 PM
(This post was last modified: 07-07-2009 08:51 PM by twopiearr.)
Post: #5
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RE: Scenario: Patient Zero
Thoughts in no particular order:
- Why can only one subset of zombies spread the plague? With the plague carriers requiring a distributed setup, it's gonna take some doing for patient zero to get to more than one plague carrier. Since the zombie player can't generate without spreading the plague, a lucky human set up could allow them to take out patient zero and the first plague carrier relatively early in the game. - To that extent, it might make sense to set the heroes up before the zombies set up. The zombie player is effectively dead in the water until he gets about 3 zombies, so allowing him to set that up strategically might be worthwhile. - I'm not sure I understand point #2 under Special Rules - at what point would the Zombie player not control Patient Zero? - A possible way to ease zombie player control issues - if 3 Hero players are killed, the initial Zombie player only plays Patient Zero. Assuming Patient Zero is still alive of course. - To that extent, I kind of want Tom to be patient zero - the zombie player has more of a chance if the heroes have to take down the most resilient character in the game, especially if they no longer have him in the pool. Otherwise, if the heroes roll lucky and bum rush patient zero early, game ends. - For purposes of setup, does the Freezer count as a building? - Next time please post a smaller than full sized graphic - horizontal scrolling in a web browser sucks. |
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07-07-2009, 09:17 PM
(This post was last modified: 07-07-2009 09:22 PM by SPARTAN VI.)
Post: #6
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RE: Scenario: Patient Zero
twopiearr Wrote:Thoughts in no particular order: Makes sense, I actually noticed I completely forgot to mention how Heroes would setup. D'oh. It's kinda only a big deal. :P I didn't want to make all Zombies Carriers as it could quite possibly be a quick win for the Zombie team. I could put in an exception that only Red Zombies have the Plague Carrier Fight bonus, while Green and Brown can only infect Civilians. Trying not to over complicate things. Quote:- I'm not sure I understand point #2 under Special Rules - at what point would the Zombie player not control Patient Zero? Ah, I worded that awkwardly. I meant to clarify the point that the Zombie Player doesn't control any other Zombies at the beginning of the game, he can only move/attack/infect with Patient Zero. Will need to reword that (and a lot of this actually). Quote:- A possible way to ease zombie player control issues - if 3 Hero players are killed, the initial Zombie player only plays Patient Zero. Assuming Patient Zero is still alive of course. Possible. Quote:- To that extent, I kind of want Tom to be patient zero - the zombie player has more of a chance if the heroes have to take down the most resilient character in the game, especially if they no longer have him in the pool. Otherwise, if the heroes roll lucky and bum rush patient zero early, game ends. Tom? Or do you mean Sam, the butcher? He would be ideal, 4 wounds would make him one tough Zombie Hero to drop. Quote:- For purposes of setup, does the Freezer count as a building? I'd say yes. Quote:- Next time please post a smaller than full sized graphic - horizontal scrolling in a web browser sucks. Definitely. Just don't like juggling Photobucket URLs to link to embed the smaller image and hyperlink to the full-sized. My mind goes numb from switching back n forth through tabs. Thanks for the C&C! Also have some concerns over the amount of spaces in the buildings. Do you think there are enough spaces in buildings in any one board config that would allow us to deploy all of the Zombies/Civilians? I'd like to get all 21 on the board, if possible. May have to break out the Manor House instead of Center of Town. |
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07-09-2009, 12:22 AM
Post: #7
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RE: Scenario: Patient Zero
Another thought - In the plague carriers scenario, the zombie player is still spawning normally - it's just the plague carriers themselves that have special rules. With this scenario, the zombie player isn't spawning at all - he's only creating zombies via plague. This means that once the zombified plague carriers are gone...it's game over.
So I think this scenario really only works if any zombie is capable of spreading the infection. Otherwise, the humans have a relatively small target pool if they get in gear early in the game. Especially since the plague carriers have to have a distributed setup. |
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07-09-2009, 03:40 PM
Post: #8
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RE: Scenario: Patient Zero
twopiearr Wrote:Another thought - In the plague carriers scenario, the zombie player is still spawning normally - it's just the plague carriers themselves that have special rules. With this scenario, the zombie player isn't spawning at all - he's only creating zombies via plague. This means that once the zombified plague carriers are gone...it's game over. I agree, I'll make that change then so any zombie can spread the infection, but only plague carriers and patient zero have the combat effect versus Heroes. |
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07-09-2009, 04:16 PM
Post: #9
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RE: Scenario: Patient Zero
also i just spotted your number of spaces question...I don't think that'll be a problem. most board sections have at least 3 buildings, and most of those buildings are at least 4 spaces. 2 board sections together should have at least 24 spaces, so a full board will have more than enough room.
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07-29-2009, 09:58 PM
(This post was last modified: 07-29-2009 10:05 PM by SPARTAN VI.)
Post: #10
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RE: Scenario: Patient Zero
Alright, so I introduced a good amount of edits and new rules, which I feel made this scenario a LOT more interesting for infected Heroes and regular Heroes alike.
Cliff notes: - Heroes killed in this scenario automatically become "infected" and join the Zombie team. - Each Hero starts with 1 biocanister (Zombie Plague Cure). - Heroes have a chance to cure their infected comrade by wounding his Zombie Hero in a Fight, then discarding the biocanister. Zombie Hero and his player are returned to the Hero team. - Heroes can also cure Patient Zero, who is a fast-moving, infectious, Zombie Hero. To cure Patient Zero, a Hero must wound him, then discard a biocanister. Place the biocanister on the character sheet like you would a Wound. The biocanister can replace a wound marker. - Once Patient Zero has 3 (or less if he is a Student) biocansiter "wounds" he is cured and turned over to the Hero team. If there are no Zombie players, Heroes win! Otherwise play continues until Zombies are all dead, Heroes are dead, all Zombie Heroes are cured, or until Dawn. Still have some loop holes to look for; I can already see I'll need to clarify turn order for people that switch teams due to infection/cure. But if you care to read what I have so far, you can find it below: Quote:Turns 16 |
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