Movement alternatives?
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11-16-2010, 04:02 PM
(This post was last modified: 11-16-2010 04:03 PM by Pfr_Fate.)
Post: #16
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RE: Movement alternatives?
Yeah, there are so many reasons why a Hero would move less or more. Figure:
1: has to sneak that turn, freaked out and checking for a chance to run past the zombies. 2-4: normal movement for someone in a town full of undead. Don't attract their attention! 5+: sprint. Options: -You could roll 2d3. They won;t be slow all the time nor run. OR -Let the person have a +2 after the move roll, but any zombies in line of sight get an immediate one square move towards that character. This could alter strategy and tactics, drawing zombies away. |
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