Hi everyone! TheZombieGame.com will be shutting it's doors on 24 May 2024. This page has been going for years and years and it's time for me to stop spending money on it. See you in another life!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Teleportation and Abduction
12-18-2010, 02:39 AM
Post: #4
RE: Teleportation and Abduction
Have been looking at this again and I still feel you cannot "move, grab and continue"!

The card states (the bold bit is the important bit):

Quote:Play to move an entire Martian Pack D6 spaces this turn instead of their normal move. They may ignore Walls, Fires, and other models but must all move to the same space.

If you can ignore walls, move through fires without taking damage and move through other models using this card, you can't choose to pick up a ally on the way because you move through the space ignoring it!

It could be argued that there is the word "MAY" in the description but I believe this just means you are ALLOWED rather than you can pick and choose!
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Teleportation and Abduction - gavindowning - 12-05-2010, 05:23 PM
RE: Teleportation and Abduction - zombie67 - 12-05-2010, 11:40 PM
RE: Teleportation and Abduction - Orguss - 12-10-2010, 07:48 PM
RE: Teleportation and Abduction - zombie67 - 12-18-2010 02:39 AM
RE: Teleportation and Abduction - mqstout - 12-20-2010, 07:38 PM
RE: Teleportation and Abduction - jchill7 - 12-21-2010, 11:40 PM
RE: Teleportation and Abduction - zombie67 - 12-22-2010, 03:51 AM
RE: Teleportation and Abduction - Orguss - 12-24-2010, 02:45 AM
RE: Teleportation and Abduction - Paxe - 12-25-2010, 04:48 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)