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non-cooperative version
11-25-2008, 04:51 PM (This post was last modified: 11-25-2008 04:52 PM by deadrabbit.)
Post: #6
RE: non-cooperative version
also a good way to make it non co-op but still co-op is to make an objective that is limited on how many players will win. example- theres four heros that have to fill up gas for a motorcycle but only two can fit on it so the first to people to get to the cycle with the stuff would win. shit like that would add a f your friend over aspect to the game.
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non-cooperative version - mqstout - 11-23-2008, 06:16 PM
RE: non-cooperative version - supervike - 11-23-2008, 09:18 PM
RE: non-cooperative version - deadrabbit - 11-24-2008, 12:51 AM
RE: non-cooperative version - mqstout - 11-24-2008, 01:43 AM
RE: non-cooperative version - Sarku - 11-24-2008, 02:32 AM
RE: non-cooperative version - deadrabbit - 11-25-2008 04:51 PM

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