Hi everyone! TheZombieGame.com will be shutting it's doors on 24 May 2024. This page has been going for years and years and it's time for me to stop spending money on it. See you in another life!


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Heros save Christmas!
12-11-2008, 04:00 PM
Post: #6
RE: Heros save Christmas!
mqstout Wrote:*It's REALLY cold out. Any turn in which the heroes end their movement outside of a building, they take a wound. They may heal this damage by spending a turn in the manor house doing absolutely nothing (hey, the rest of town lost power!). This is really risky for the teens. This adds a lot of power to the already powerful "locked doors" card, so that might need to be altered for the scenario.
*Play with the mansion. All gifts have to be delivered to the mansion, but searched for in the perimeter.
*Zombie Santa should be meatier if he can't regenerate. Make him immune to ranged combat and explosives, and all "immediately killed" effects turn into wounds instead.


Nice I think that helps to fill it out a bit more and give some more theme to the scenario. Roots it more in the flavour of it all. Would be cool to see this finalized and put on a scenario card formatted to the size of the exisiting official ones.

Now this means I am going to have to make a special winter board for my Project Woodinvale? doesn't it? :P

"Dead is Dead. Parts is parts. Dead guys is parts."-Ripperjack.

"When There Is No More Room In Hell, Paul W.S. Anderson Films Walk The Earth."
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Messages In This Thread
Heros save Christmas! - deadrabbit - 12-08-2008, 05:32 AM
RE: Heros save Christmas! - Tommy Brownell - 12-09-2008, 05:34 PM
RE: Heros save Christmas! - deadrabbit - 12-09-2008, 09:08 PM
RE: Heros save Christmas! - mqstout - 12-09-2008, 10:55 PM
RE: Heros save Christmas! - Canadian Pittbull - 12-11-2008 04:00 PM
RE: Heros save Christmas! - deadrabbit - 12-10-2008, 12:23 AM
RE: Heros save Christmas! - deadrabbit - 12-11-2008, 07:23 PM

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