Co-op and Solo Heroes vs a Werewolf Varient
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11-17-2011, 09:18 PM
(This post was last modified: 11-17-2011 09:19 PM by Musketeer.)
Post: #4
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RE: Co-op and Solo Heroes vs a Werewolf Varient
I appreciate the response.
"Hero is Killed" happens with dynamite and I believe gas cans (need to check the later). Yes, there are windows in some buildings/spaces and not others. Given enough time a bat may decapitate but it is easier to say only large enough edge weapons work. Infected only applies to victory conditions. Lore says the victim turns on the next full moon and more than one werewolf would be nuts. I meant to add that any combat won with a silver hand weapon always inflicts a Silver Wound plus any special effects (but not additional wounds). Immediately Kills Zombie cards/weapons inflict one wound and end the fight. Dynamite and gas have the potential to kill both the werewolf and hero together. |
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Messages In This Thread |
Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-17-2011, 01:45 AM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-17-2011, 05:00 AM
RE: Co-op and Solo Heroes vs a Werewolf Varient - vikinglad - 11-17-2011, 08:05 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-17-2011 09:18 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - PJON - 11-17-2011, 10:27 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - vikinglad - 11-17-2011, 10:37 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-18-2011, 12:25 AM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-18-2011, 02:05 AM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-19-2011, 07:07 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-20-2011, 07:32 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-23-2011, 01:01 PM
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