Co-op and Solo Heroes vs a Werewolf Varient
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11-19-2011, 07:07 PM
Post: #9
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RE: Co-op and Solo Heroes vs a Werewolf Varient
Played a couple solos. One had four heroes killed and another had three dead heroes with Rochelle, uninfected, running for the shop with the welding torch to lite the dynamite and throw it at the werewolf. I tweaked the Dynamite rule with a 2+ doing 1 wound and a 5+ doing 3. The dynamite took the wounded werewolf (fire) down to incapacitated but he had one normal wound he healed and stood up from one round from sundown. Rochelle ran out and blasted him with the shotgun at point blank range and then lit the incapacitated werewolf up with the torch.
I have several observations I made and tweaks which I will post tonight. Overall I am pleased. |
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Messages In This Thread |
Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-17-2011, 01:45 AM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-17-2011, 05:00 AM
RE: Co-op and Solo Heroes vs a Werewolf Varient - vikinglad - 11-17-2011, 08:05 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-17-2011, 09:18 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - PJON - 11-17-2011, 10:27 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - vikinglad - 11-17-2011, 10:37 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-18-2011, 12:25 AM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-18-2011, 02:05 AM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-19-2011 07:07 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-20-2011, 07:32 PM
RE: Co-op and Solo Heroes vs a Werewolf Varient - Musketeer - 11-23-2011, 01:01 PM
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