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Version 3 of ATOE tactical play: Hunting the Night is up
10-01-2012, 10:06 PM
Post: #8
RE: Version 3 of ATOE tactical play: Hunting the Night is up
(Sorry for my post in the old thread. Didn't realize this new thread existed. Anyway, here is my post again to keep the latest thread current. Thanks for this cool concept!)

We've played this a couple of times and think it is awesome! If you'll forgive us though we did make one minor modification. It seemed anit-climactic once you accomplished the "collect the cards and get to the location" phase - and reasoning that to lure or trap the villain to take away one of its abilities it should actually be present - we implemented the rule that you must fight a single round with the villain and inflict at least one wound in order to trigger the effect. On a fail that hero may not attempt it again but may leave the items there for another hero to attempt on their turn. If successful the injury (eliminated abiliity) is inflicted as well as the wounds and the hero gains 3 investigation for each wound delivered on the villain.

Great job with this! It really gives the heroes some direction.
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RE: Version 3 of ATOE tactical play: Hunting the Night is up - ATOEtalGeek - 10-01-2012 10:06 PM

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