Alternate Co-op chart
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11-13-2014, 08:47 PM
Post: #6
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RE: Alternate Co-op chart
(11-13-2014 08:15 PM)ATOEtalGeek Wrote: Let me see if we are on the same page. Yep, that's what I'm thinking. Rolling a 4, 9 or 6, for example, will all result in (let's say) the Shadow Track advancing. They'd have different flavour text, but they'd basically do the same thing. If we're to do more than one co-op chart, we could alternate numbers which would prevent you from knowing that a 6 is always bad. |
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