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Mitigating over-analyzing players
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08-26-2010, 10:21 PM
Post: #12
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RE: Mitigating over-analyzing players
Nebcron Wrote:Turn timers could be good, but you may just want to mutually decide on a person to dictate pacing. Seems to work for us. My buddy is an engineer and likes to think things through, but I spur him on to quicker decisions if it feels like it's dragging. A couple house rules we have discussed is using turn timer, but not limiting them to the timer, instead, every time the timer expires, the zombie player gets a token. that token can then be used by the zombie player as an extra movement point on a single zombie.. playable at ANY time. This has kept the players from taking 5-10 minute turns.. etc And is realistic.. IE.. if you wait too long.. zombies close in on you.. soundguy |
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