Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Mitigating over-analyzing players
|
09-30-2010, 08:38 PM
Post: #18
|
|||
|
|||
RE: Mitigating over-analyzing players
Have you tried the timer yet? I'm curious how it turned out. I don't have a problem with LNOE players taking too long but I have issues with other games where a timer might be a viable solution. Nothing ruins a game like someone taking 10 minutes to place a token on the board to claim a resource.
In my experience a game like LNOE hasn't needed a timer because the decision tree for a given hero turn isn't THAT big for any individual hero. It IS supposed to be a fast paced game. Alternatively, you could play the heroes and model for your other players what hero turn should look like. Its a trick, get an axe... Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle. |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)