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"They're Coming Out Of The Well, They're Coming Out Of The Damn Well!"
08-24-2010, 03:34 AM
Post: #1
"They're Coming Out Of The Well, They're Coming Out Of The Damn Well!"
This is a new scenario idea that my friend and I came up with tonight. We haven't play-tested it yet (that's tomorrow nights gaming) but we're pretty sure it's pretty fair and even. I'll come on here after Play-Testing tomorrow and let you know how it goes but if anyone else feels like giving it a go in the meantime we'd love to get some feedback on it. Thanks a lot.

Tom
Quote:"They're Coming Out Of The Well, They're Coming Out Of The Damn Well!"
by Anthony Wisheart & Tom Ray

Turns: 15

Game Setup

1) Set up the game board with the town centre in the middle. This scenario requires that the four L-shaped board sections are the Farm, School, Hospital and The Police Station/Church. These four should be shuffled while upside down and placed around the board in a random order (as normal).

2) Remove the "My God, They've Taken Theā€¦" and "New Spawning Pit" cards from the Zombie deck.

3) The Hero Player or Players must start with the following team: Sheriff Anderson, Becky The Nurse, Jenny The Farmers Daughter and Johnny The Quarterback. These Characters begin the game in their usual start locations. They each begin the game with one Hero card but if a Gun is drawn they must shuffle it back into the deck and draw another card.

4) The Zombie Player or Players starts the game with 1 +D6 Zombies. These Zombies begin on the centre square of the Town Centre.

Special Rules

1) The Zombie Player or Players must always spawn on the centre square of the Town Centre as they are crawling up out of the Well. No other Spawning pits are used in this scenario.

2) The Zombie Player or Players "Take Over" a building by moving at least two Zombies into it. If one of the two Zombies is in a space with a hero the building does not count as "Taken Over". When a building is taken over place a "Taken Over" counter by it and you may place a Zombie from your Zombie pool in every empty space in the building. These Zombies may not move this turn but are free to move as normal in the next Zombie turn. Note: If the Zombies "Take Over" a building during the Heroes turn as a result of Killing a hero inside a building the new Zombies may move as normal in their next Zombie turn.

3) If a roll for new Zombies is failed a Zombie Player may still Spawn 1 new Zombie on a D6 roll of 4+.

4) The Hero Player or Players must use the four Heroes mentioned above in the Game Setup section to begin with. They may however gain a new Hero as normal if one of them is turned into a Zombie Hero for any reason. The replacement characters must begin the game in a randomly determined building and receive one Hero card (subject to the rule about Guns mentioned in the Game Setup section).

5) The Heroes (including mid-game replacements arriving in random buildings) may not search the building they begin the game in for the duration of this scenario.

6) The Heroes may "Clear Out" a "Taken Over" building by throwing Dynamite or detonating a Gas Marker inside the building. Normal restrictions apply, so, to empty the Gasoline into the building or throw a stick of Dynamite the Hero must be in an adjacent square to the building. In addition, the explosion from the Gas Marker is restricted to the interior of the building (so it is possible to fire a ranged weapon through the window without putting your Hero in extreme danger). Note: The Dynamite still requires a Keyword: Fire item to use it.

Scenario Objectives

1) The Zombie Player or Players win by "Taking Over" and keeping 5 buildings or by Killing all Heroes.

2) The Hero Player or Players win by surviving until dawn without conceding 5 buildings to the Zombies.

Scenario Search Items

Keyword: Explosive
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"They're Coming Out Of The Well, They're Coming Out Of The Damn Well!" - Diakon - 08-24-2010 03:34 AM

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