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AToE Rational
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10-05-2008, 01:28 AM
(This post was last modified: 10-22-2008 01:44 AM by Old Dwarf.)
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AToE Rational
I like to play games that convey a sense of background,
one off games can be great fun but to really enjoy a game I need to get into its "world". AToE has great theme but I sort of wonder the rational behind all the strangers ghost busting in a small town. FFP implies they have been hired by the town elders to investigate but somehow a labor pool of Evil Minion Hunters seems a bit strained. I have therefore come up with my own Rational,stealing from some recent popular novels.My apologies to the Masonic Orders mentioned & to any Illuminati if your out there. The Knights Templer survivors fled, the French purge of their Order to Scotland.Over the centuries the Order died out but many of its Tenants were merged into Freemasonry. What is not common knowledge is that the Templers maintained extra esoteric Rites dedicated to confronting & destroying Evil.These Templer Rites were incorporated into advanced "secret"degrees of the Freemasons & its sister society The Order of The Eastern Star.The Simon & Endor degrees respectively. Some Templers however began to see the advantages that the power of Evil could be used for & sought ways to control Evil rather than destroy it. The resulting Schism was complete in 1776 when the dissenting Templers founded The Illuminati Order to pursue their own dark path & drew many Freemasons & Eastern Star Templers to their mission. Both groups pursued Evil for its own ends & both were often called Minion Hunters or Witch Hunters. Minion Hunters in the late 18th & Early 19th Centuries. The Touch of Evil Game by Flying Frog Productions is played as is except for the following set up changes. Type of Game: AToE has a competitive mode & a cooperative mode to choose which roll: d6: 1-2 Competitive :Choose 1 Templer & 1 Illuminati Minion Hunter below. 3-4 Team: Roll d6 to get # of hunters involved on each team 1-2=2 3-4=3 5-6=4 5-6 Cooperative: Roll d6:Even =Templers, Odd= Illuminati .Then choose how many Minion Hunters of that group you get.Roll d4: to get # of Hunters. Now roll d4 to get the Minion Hunter(s) if rolling for multiple Hunters in the Cooperative Game reroll duplicates. Hunters-Masonic 1.Ann Marie (OES/TR-ED) 2.Karl (FM/TR-SD) 2.Inspector Cooke(FM/TR-SD) 4.Henrich Cartwright(FM/TR-SD) (FM/TR-SD=Freemason Templer Rite=Simon Degree) ( OES/TR-ED=Order of The Eastern Star Templer Rite Endor Degree) Hunters- Illuminati 1.Thomas 2.Isabella Van Took 3.Katarina 4.Victor Danforth Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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Messages In This Thread |
AToE Rational - Old Dwarf - 10-05-2008 01:28 AM
RE: AToE Rational - supervike - 10-05-2008, 11:12 PM
RE: AToE Rational - Canadian Pittbull - 10-24-2008, 06:23 PM
RE: AToE Rational - Tommy Brownell - 10-03-2009, 08:33 PM
RE: AToE Rational - Old Dwarf - 10-10-2009, 08:03 PM
RE: AToE Rational - Old Dwarf - 09-15-2012, 12:59 PM
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