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Campaign advancement rules?
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01-30-2014, 08:18 PM
Post: #7
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RE: Campaign advancement rules?
(01-25-2014 07:52 PM)akaAelius Wrote: This might be hugely outdated but I figured I would toss it out there. I'm running a LNOE campaign with rules that are somewhat similar but I've hopefully factored in the 'uber heros' threat. A couple questions on your system. Are the zombie heroes treated as grave dead or as zombie champions when you decide to spawn them? Does the Hero deck getting depleted still result in a loss or is it just treated as having picked the town clean? I like that you can only buy upgrades after rounds, but the one of each type restriction seems a bit restrictive as it doesn't allow for specialists which seems a bit counter to some characters. (i.e. Victor naturally wants more melee upgrades due to his natural abilities.) I think I'd allow multiples of the same upgrade type, but set a limit on how many they can have total. 3 does seem about right for an upgrade limit though. |
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Messages In This Thread |
Campaign advancement rules? - flightmek25 - 12-05-2010, 04:57 PM
RE: Campaign advancement rules? - Brando - 12-05-2010, 06:07 PM
RE: Campaign advancement rules? - gavindowning - 12-05-2010, 06:32 PM
RE: Campaign advancement rules? - flightmek25 - 12-05-2010, 07:26 PM
RE: Campaign advancement rules? - huzoozoo - 12-09-2010, 07:08 AM
RE: Campaign advancement rules? - akaAelius - 01-25-2014, 07:52 PM
RE: Campaign advancement rules? - Lear - 01-30-2014 08:18 PM
RE: Campaign advancement rules? - akaAelius - 01-31-2014, 06:48 PM
RE: Campaign advancement rules? - Cinatus - 01-31-2014, 08:23 PM
RE: Campaign advancement rules? - akaAelius - 01-31-2014, 09:17 PM
RE: Campaign advancement rules? - Cinatus - 01-31-2014, 11:29 PM
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