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Teleportation and Abduction
12-05-2010, 05:23 PM
Post: #1
Teleportation and Abduction
Alright, so last night, my friends and I were playing the Abduction scenario, in which the martians need to capture 4 of the six ally tokens. If the martians are on a square with an ally, they can pull the ally with them, including using any abilities like teleportation, martian marching, etc. There's a flying saucer two squares away from one of the saucers, with a pack of martians having just landed under it.

The martians play teleport, which lets this pack move D6 squares, ignoring walls or heroes. They roll a 4.

Can they move two squares onto the ally, then move two squares back with the brought along as the single teleportation move?

In other words, in the Abduction scenario, can a pack using teleport pick up an ally along their path, or do they need to stop in the square with the ally to start leading them along? (We played that they could, but no one was totally positive that was acceptable.)

And if not, does that mean a pack moving 2 or more squares because they have the Martian Leader or Martian Marching or what have you also needs to stop to pick up the ally?

Any opinions on this?
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Messages In This Thread
Teleportation and Abduction - gavindowning - 12-05-2010 05:23 PM
RE: Teleportation and Abduction - zombie67 - 12-05-2010, 11:40 PM
RE: Teleportation and Abduction - Orguss - 12-10-2010, 07:48 PM
RE: Teleportation and Abduction - zombie67 - 12-18-2010, 02:39 AM
RE: Teleportation and Abduction - mqstout - 12-20-2010, 07:38 PM
RE: Teleportation and Abduction - jchill7 - 12-21-2010, 11:40 PM
RE: Teleportation and Abduction - zombie67 - 12-22-2010, 03:51 AM
RE: Teleportation and Abduction - Orguss - 12-24-2010, 02:45 AM
RE: Teleportation and Abduction - Paxe - 12-25-2010, 04:48 PM

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