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What does FFP need to add?
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08-14-2012, 08:54 PM
(This post was last modified: 08-14-2012 11:43 PM by Sharkey.)
Post: #21
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RE: What does FFP need to add?
(08-14-2012 08:00 PM)StayPuft Wrote: Sharkey, Great idea! There could be two new Grave Weapon Zombies added with the expansion: -Armored Zombie: Soldier zombie wearing kevlar. Has 2 health, has 2 Armor markers (assume 1 was taken when the soldier was alive). Whenever Armored Zombie is about to be wounded, roll a D6. On a roll of 3+, instead of taking the wound, remove an Armor marker. -Zombie Bomber: Grenadier soldier turned zombie, strapped with explosives. Has 2 health. Essentially a walking propane tank. If Zombie Bomber is wounded, roll a D6. On rolls 4+, Zombie Bomber explodes. When Zombie Bomber explodes, all characters in its square are killed instantly, adjacent square characters are wounded on roll 3+. I really like the idea of the Zombie Bomber as he reminds me of the "One Dangerous Zombie" mode from the gamecube remake of Resident Evil. In that mode, there's a zombie strapped with grenades, and if he was ever shot/killed he blew up and caused a Game Over. The Zombie Bomber is a rather equal threat to the heroes, though they can take him out from a distance with ranged weapons, and there is the chance he might not explode (2 chances at 50% on roll). Still, you definitely don't want to get in a close fight with this guy, as you may end up rolling doubles in the fight, and then causing him to explode. The zombie player also needs to be careful in placing this zombie as they don't want a hero to get lucky and take out numerous zombies with him. He's different from the Exploding Grave Weapon Zombie in that he won't randomly explode on his own, he requires damage done by a hero. He also has more health and does way more damage when he goes off. |
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