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LNOE/IFOS Scenario: We found the weakness!
02-03-2011, 08:14 AM (This post was last modified: 02-04-2011 05:50 AM by Orguss.)
Post: #1
LNOE/IFOS Scenario: We found the weakness!
[Image: IFOSLNOEWeakness-1.jpg]
[Image: IFOSLNOEWeaknessBack.jpg]

I got lost on the scenario template so if someone wants to help me out with that to get it all saved properly... otherwise text mode it is.

Turns: 18

Recommended players: 4 (1 zombie, 1 martian, 2 players playing 4 each)
6 (1 zombie, 1 martian, 4 players playing 2 each)
8 (2 zombie, 2 martian, 4 players playing 2 each)

In this game set up, line it up so that the road into town and out line up. Remaining tiles need to have the Hospital in one corner and the Animal Pen in the opposite end, beyond that tiles may be random. Center square is Mansion and Tent. Hero selection is Random except for Cassidy the Trick Shooter and Jake The Drifter.

"Hey, I found the weakness, you just gotta trust me on this one!"

Rules:

* The only people that are allowed to cross over into the other side of the board are Jake and Cassidy. Jake because he's dredge enough to fit in with the Circus folk, and Cassidy because she's respectable enough that Woodinvale would listen.

* To win, the heroes must locate 2 search items on each side of the board, transfer via a 'drifter' character to the OTHER side, and give up their turn in the center square to help the opposite side learn the weaknesses to combat the onslaught. The Scenario Search Item's for Woodinvale is Med Kit + Fire Extinguisher, while the Circus Scenario Search Item's are the Cabbage + Water Bucket. (Yes, Cabbage + Water will stop a zombie horde. Just go with it)

* Cassidy and Jake may only carry one Scenario Search item at a time. If they die while carrying a Scenario Search Item, it goes to the discard pile. If they give up their turn while in the Center of Town or Center of the Circus Tent while carrying the opposite side's Search item, remove that card from the game and mark off that part of the win condition.

* If Cassidy or Jake die, the other may continue working on completing the objective. Only if both die do the Heroes lose.

* To prevent blocking the road into town/out of town, if an enemy is blocking the road square, roll an Agility Check. A failure, you stop and must fight the enemy. On a passed check, you may move into the next adjacent empty space. You may continue movement if you had movement points remaining.

* Zombies may not leave Woodinvale, and Martians may not invade Woodinvale. Also, treat the edge of the two boards as having a barrier that does not provide line of sight for any ranged attacks and/or blasts. IE: You can not sit on the edge of Woodinvale and shoot a martian on the other side with a gun.

* If a card designates a hero it may be played on any hero, not just your board section. If a card designates a martian it may only be played on a martian and vice-versa with a zombie. The only exception to this rule is guns. A gun may target a zombie or a martian. IE: Cassidy travels into Woodinvale, she could shoot a zombie even though her Brace says Martian.

Win Condition:

Heroes win if they have given Cabbage and Water Bucket to the Mansion square and if they have given a Med Kit and Fire Extinguisher to the Circus Tent square.

Non-Heroes win if they kill Cassidy and the Drifter. If the Heroes run out of time. Or if they kill 4 heroes of a same board side. (4 of any circus folk or 4 of any Woodinvale folk)
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LNOE/IFOS Scenario: We found the weakness! - Orguss - 02-03-2011 08:14 AM

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