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World of Woodinvale - LNOE Building Project
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02-10-2018, 08:12 PM
Post: #17
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RE: World of Woodinvale - LNOE Building Project
I am curious how one would use these? It seems like it would look pretty, but navigating the spaces inside the buildings? Or do you remove the building as soon as a model steps into it, to "see inside" (i.e., only show the empty buildings in 3D? )
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