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Player Vs Player Vs Zombies
11-17-2009, 07:10 PM (This post was last modified: 11-17-2009 07:18 PM by Grudunza.)
Post: #5
RE: Player Vs Player Vs Zombies
I just noticed this thread now, and wanted to comment that I really like this idea, especially using Escape with the Truck... that does seem like an ideal choice for a PvPvZ scenario.

However, one big thing that would need to be adjusted for is that this could give the Zombies a huge advantage. Normally, all 4 Heroes are working together to accomplish the goal, but in this case, they might be seriously inhibiting each other. And that not only takes away somewhat from their chances of fulfilling the scenario objective, but it also takes away from their focus and ability to deal with the zombies. Of course, they may need to agree to work together to some extent to deal with the zombies, and I like the possibility/necessity of that, but at some point, they're likely to turn on each other or at least divide their attention. So using the dot system from GH, I would add at least a few dots to the Hero side, and in particular the Free Search markers should be one of them... it'll be slightly harder for one side to find the Keys and Gasoline once the other side has found one of those things. Heroes Replenish should be another thing, as it could practically end the game for one side if they ever have only one Hero left and the other side has two. I would also add one and maybe two turns to the game to account for the added difficulty...

I think I would also have regular Fights between Heroes work the same way as with Zombies... a wound only occurs if doubles are rolled and the player rolls higher with at least one die. Otherwise, there will always be a wound anytime a Hero attacks another Hero, and that will likely prove too deadly for the Heroes in general. Not to mention that many times people fight each other and don't really get "wounded". But perhaps there should be some further incentive for initiating a PvP fight... Maybe a Hero player is only wounded on the usual doubles + higher die roll thing, but if they lose the fight just in terms of a lower die roll (without doubles), they lose two movement points on their next move and/or they can't search on their next turn (they got hit hard and are disoriented). This is where I wish each Hero had some kind of combat stat like in ATOE, where you would add that rating on to all of your fight dice when fighting against another Hero... that would make it a little more tactical (you're going to have a better chance sending Sam in to fight against Amanda than the other way around). Of course, a simple Fight rating chart could be made up for that kind of thing, such as:

Sam: +2
Johnny: +2
Sheriff Anderson: +2
Rachelle: +2
Nurse Becky: +1
Jake: +1
Jenny: +1
Billy: 0
Sally: 0
Kenny: 0
Father Joseph: 0
Amanda: 0
etc.

And in that case (and regardless of that) I would suggest having draft-style choices for choosing the starting characters... Player 1 picks one, then Player 2 picks two, then Player 1 picks one

Here's another idea as far as an advantage for the Heroes to offset the disadvantage of them working against each other... every character's "Dead" space now counts as another "Wound" space, so they are only dead if they take another wound once those are all filled up. (I always thought the "Dead" space was kind of pointless, anyway.) I think that might make a good (but powerful) dot rule in general... call it the "Not Dead Yet!" rule.

Other possible scenario situations that could work for this general idea would be to play something like Revenge of the Dead or Die Zombies Die and have a win condition for the Hero players where if they survive Revenge of the Dead, whichever of them lost fewer Heroes wins, and if they kill enough zombies to win Die Zombies Die, then whichever of them killed more wins.

Anyway, if you haven't already, I may try to get a more detailed scenario written up for this idea...
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Messages In This Thread
Player Vs Player Vs Zombies - deadrabbit - 11-25-2008, 05:24 PM
RE: Player Vs Player Vs Zombies - btf032 - 02-27-2009, 05:35 AM
RE: Player Vs Player Vs Zombies - btf032 - 02-27-2009, 06:15 AM
RE: Player Vs Player Vs Zombies - Grudunza - 11-17-2009 07:10 PM
RE: Player Vs Player Vs Zombies - blekk42 - 01-20-2010, 02:02 PM
RE: Player Vs Player Vs Zombies - marcuso - 03-14-2011, 07:43 PM
RE: Player Vs Player Vs Zombies - marcuso - 03-15-2011, 03:44 PM
RE: Player Vs Player Vs Zombies - MrCrowT - 04-14-2011, 12:24 AM
RE: Player Vs Player Vs Zombies - Billed - 03-15-2011, 12:52 AM
RE: Player Vs Player Vs Zombies - Felmaci - 06-12-2011, 08:06 PM

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