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Pulp Project
04-18-2011, 11:51 AM (This post was last modified: 04-24-2011 03:23 PM by Old Dwarf.)
Post: #1
Pulp Project
FFP "Fortune & Glory" Sounds like a great game as is but
I've decided to also use it a basis for my own Homebrew
"Ripping Adventures" using the same F&G Fluff.

I found a great 28mm Pulp fig company that has figs that would
work.Basically I'm doing a Campaign based on Roads to Legends
Descent Expansion.

The F&G 1930's world map board would set up the strategic movement
& RtL would provide the outdoor & dungeon encounters & Quest
Generation(modified to the 1930's)

I'm thinking of using Siege of The Citadel combat &
unit placement rules & troop stats.The Quest themselves I'm hoping
I can use RtL Rumors cards but I'm not sure.

I ordered RtL so once it comes I can check it out & see how
much of it I can use.

I ordered a pack (5 figs) of merchant sailors with rifles
from the Pulp fig company to see how they will look.
I'm still figuring out what figs I'll need,keeping with the F&G
Fluff I'll need some good guys & Nazis.

The Fluff so far

Capt Clementine Taylor & the crew of the tramp steamer
"Lady Luck" besides their mundane cargo hauling also
are undercover agents for M14 British intelligence and
keep close tabs on Nazi artifact hunters.

This basically means they investigate/raid Nazi
Zeppelin based troops sites to seize occult artifact
the Nazis have discovered before they can be
sent on to the Reich.

Once I get RtL delivered I can see where to go,
I figure the figs will total around $100-$200 but I can
buy them in stages as F&G won't be out for several months.

OD

OK,I'm turning this into a Blog & whenever his Terrible Radience Sarku
gets around to creating a Fortune & Glory Board I'll transfer
it over to it's Varient Section.

Why you may well ask...well once in awhile (too often if you listen
to Mater)I get a wild idea to mash together some Games around
a similar theme.F&G just touch off a Pulp interest that I never had
before.

So I'm using 2 way OoP Games Siege of the Citadel
http://www.boardgamegeek.com/boardgame/1...he-citadel
and WarHammer Quest
http://www.boardgamegeek.com/boardgame/1...mmer-quest
and the Outdoor Encounter part of Descent,Road to Legend.
and of course the Map Board & Location Cards from F&G
(I may use some more from F&G but as very little info is out,
I'm just going with what got.

The Game Choices

Seige of the Ciitidel ,the Citadel Board ties nicely into a remote
Zeppelin Base the Nazis would have as do the Game's Missions.

-The troop types convert nicely to Pulp equivelents
-The Combat system is cool (love those Hit Dice)and
provides a quick yet themeatic combat resolution.
-The Missions are really ready to go with just a few
word changes to get them into the Pulp era.
-Its Force Cards make it easy to populate Mission Sites
and maintain play balance.

WarHammer Ouest,the ultimate build a dungeon Game,easily
builds up a field site for the Nazis.

-Its Objective Room & Mission Generators provide a ton of
Adventures that just require a little work to convert them
to Pulp Adventures.

- The Play sequence for Encounters & enemy fig placement
are smooth and converts easily to Siege of the Citadel
force Cards & combat.

-Road to Legend,I just found it useful to generate Outdoor
Encounters.It's another smooth Set up system that
combines nicely with Siege of the Citadel Force Cards & Combat.
I was hoping to use this to generate the Field Site Boards
& Missions but it really only includes Outdoor Tiles
(plus some nice bits) so I went with WarHammer Quest .

Pulp Figures,I was really impressed with this company
and the figure range ,it really has all I'll need.
I just got my Crew men with rifles which was a test
order ,they are cool & the service as fast.

So I'm puttting this Project up as I develop it,I tend
to work on whatever part of it I get to thinking about
so the following post may be a tad out of order.

Also the Level Advancements in both Siege of the Citadel
and WarHammer Quest have been removed.Also any
Treasure gathering (except for Mission Goals)have been removed.
They would be easy to add but they just create a bean counting
aspect to the Game which I'm not interested in,besides
the Brits & Germans are paying the freight.
Oh I'm locking this down(the joys of Mod Hood)to
preserve the integrity of the work.

If anyone is interested about this you can PM me

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
Find all posts by this user
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Messages In This Thread
Pulp Project - Old Dwarf - 04-18-2011 11:51 AM
RE: Pulp Project - Old Dwarf - 04-24-2011, 03:08 PM
RE: Pulp Project - Old Dwarf - 04-25-2011, 02:39 AM
RE: Pulp Project - Old Dwarf - 04-27-2011, 12:03 AM
RE: Pulp Project - Old Dwarf - 04-28-2011, 12:25 AM
RE: Pulp Project - Old Dwarf - 04-30-2011, 02:19 PM
RE: Pulp Project - Old Dwarf - 05-01-2011, 02:10 PM
RE: Pulp Project - Old Dwarf - 05-07-2011, 01:06 PM
RE: Pulp Project - Old Dwarf - 05-08-2011, 03:57 PM

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