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Pulp Project
05-08-2011, 03:57 PM (This post was last modified: 05-08-2011 04:04 PM by Old Dwarf.)
Post: #9
RE: Pulp Project
The Catacombs of Terror Missions:
.
All use The Catacombs of Terror Objectives:These
Missions are done in sequence & if any unsuccessful
(with the exception of #3 )must be repeated
the next time a Mission at these locations is rolled.
Note these are a series of joined Quests with a
common theme even though each is at a different
Nazi Expedition Site.


Preparation of The Quest deck for these Missions

1.Only the Dread Kings Throne Objective Room is used,
set aside that card plus Hall of Death,Chasm of
despair & Flames of Khaza cards
2.Shuffle & deal out 9 Dungeon cards
3.Then shuffle in the Hall of Death, Chasm of Despair &
Flames of Khaza cards into the deck so you have 12
cards.Now proceed as normal.
4.Deal out 6 dungeon cards & shuffle in Dread Kings
Throne Objective Room Card.Place face down & then
place the other 6 cards face down on top of them
creating a Quest Deck of 13 cards.

In all the above Missions the following floor tiles
represent the following:

Hall of Death:This Room has seen so many rituals
& sacrifices that it is steeped in Terror.Even the
Nazis tend to avoid it.When the Team enters this
Room don't roll on for Events during Events Phase.
Instead every Event Phase Team is in Room(or Team
Member if others have moved on)must make individual
Courage test* fail the Terror of the Room causes Team
Member to die of terror.To leave Room each Team
Member also must make Courage roll if pass may exit
room if fail can't leave that turn.Can never search
this room.

*Courage Test roll d10 and fig Strength if #
12+ success.Note a roll of 1 always is a
success.

Flames of Khaza(Flames of Eir) : As these strongholds
were originally built by Vikings this small chamber
represents a shrine to Eir Goddess of healing the
Shrine still has power.Upon entering any Wounds
(strength)are restored to original levels.If the entire
Team is in this room don't roll for Event in Event
Phase. Also can never search this
Room.

Chasm of Despair:If in combat on bridge & forced back
roll d6(before Wound roll made)if a 1 rolled that fig falls
off bridge instead (consider killed)

Note the Catacombs of Terror also has 6 Dungeon
Counters (Chits)if the Mission says there used put
them face down in a cup & draw as the mission indicates
the chits have # on them & one has a skull)

The Orb when obtained is given to the Team Captain
but may be handed off to any Team Member that
is adjacent to a fig with the Orb.



#1-Find the Orb of Skadi:
(uses the Dungeon Counters)

Rumors have reached the Security Service,
dark tales of a brooding evil in this cursed fortress.
The Occult Lore specialist feel it may be Loki trying to
escape his underground prison with the help of
Nazi Occultists.The the Lore specialists set about
finding a Talisman that could be used to prevent
Loki from returning & learn from old texts that the
Orb of Skadi,the Goddess who sentenced Loki
to his punishment exists in a museum in Denmark

Alas when the Orb is sent for it is discovered to
have been taken several months ago.Nazi artifact
hunters were the presumed culprits but as the
Orb's importance was not understood it
was never considered important enough to report.

The Security is able to track down the Nazi artifact
hunters now decides to send a Team to the
Nazi stronghold from where the thieves came from
to try to recover the Orb.

Objective Room:If NECESSARY Team must enter
overcome any Nazi Forces ,get the Orb & then
retrace steps to Entrance & Exit.

Special Rules: Party searches any ROOM tile they are
in during Exploration Phase (& no Nazi Forces on tile)
as follows:

1.Roll d6 then draw a Dungeon Counter from the cup
add the #'s together if =8+Orb is found.Assign
it to a Party member.

2.If # less than 8 keep Dungeon Counter face up
alongside cup.When get to another ROOM search
as above except to d6 roll add the face up counters
plus the one you draw from the Cup.

3.If the Skull counter Drawn means Room DOES NOT
have Orb also any d6 Roll of 1 means Room DOES NOT
have Orb(don't draw counter this turn).

If Team gets Orb must now retrace steps to Entrance
to and Exits.

If Party doesn't find Orb before getting to Objective
Room it will Find the Orb there no need to Search
see Objective Room above.


#2-The Orb & Loki:
(use Dungeon counters)

The Recovered Orb reveals the Location that
Loki is materializing at & a Team is sent out
to attempt to seal the Dark Throne he is using as
a focus.The Team Captain is entrusted with the
Orb.

The Team must enter Objective Room overcome
any Nazis (& maybe even Loki!)If successful in
sealing the throne a hidden passage revealed
to Exit.

If fail to seal throne & survive must flee back the
way the came to entrance & Exit.

Special Rules:

The Orb besides its ability to seal off Loki's
focus nexus has 2 other effects on the Mission:

1=as its presence can be detected by Loki on
the Event Phase Roll an Encounter will happen
on a roll of both 1 & 2.

2=it has the ability to fill the Team with resolve if
called upon. The Team at any time may call upon
Orb & for that Phase ONLY increase all Team
members die roll by 2 die.This is a time one use
only ability.

Sealing the Throne:Team Member with Orb must
stand adjacent to Throne & receive a 2 Red Die
Attack.If not hit Orb placed & throne sealed.See
obj Room above to exit.

Each Nazi Phase that Party is in Objective Room
& Throne not sealed draw a Dungeon Counter from
the Cup.If its a # just set aside its out of the game.
If it's the skull LOKI materializes & will try to attack
the team.

Loki due to HIS long banishment is now in a
very weakened form.He uses Legionnaire stats &
has no Range attack.He has 3 wounds & causes
Terror.All Team members must take a Courage*
check fail they flee(remove from Board & consider
killed).

Loki can't move from the Throne once he is reduced
to 0 wounds he flees back into the throne nexus.

*Courage Test roll d10 and fig Strength if #
12+ success.Note a roll of 1 always is a
success.



#3-Banish the Spirit:

Loki has been trapped in the void nexus of the
Dark Throne but his malign spirit is seeking
greater powers to help him reform.A church was
unknowingly built over a much darker shrine & its
pocket of vile Evil has attracted Loki questing spirit.
The result has been ghastly apparitions & vile signs
at the Church's Catacombs causing the priest to
request help only to have the Nazis come in &
take over the Church.

The Priest appealed to the British and the Security
Service Lore Specialist recognized the signs of
Loki & organize a Team to exorcise the Site.

Special Set Up:Take the Fountain of Light(Nerthus-
Goddess of Fountains)) Objective Card & shuffle
it into the deck with the 5 cards drawn.Place
these 6 cards on top of the 7 cards
including the Dread Kings Throne Objective Room.
NOTE you do NOT use the Chasm of Despair or
Hall of Death Cards in this Quest Deck.

Objective Room:Team must enter Objective Room
overcome the Nazi Forces & purge the Throne with
the Waters of Nerthus .Note to Purge Throne at
least 1 Party Member must stand adjacent
to the Throne & empty his Water Skin this
closes off site to Loki.Once Throne purged Team
leaves via a small door in the back.



Special Rules:Party when reaches the Fountain
of Light Room & overcome any Nazi Forces Team
fills up water skins with the Fountains water of
Nerthus -to do so each Party member must stand
adjacent to Fountain.See Objective Room above
for use.


#4-Retrieve the Grimorie:

Traitors under the influence of Loki have secretly
stolen the Grimorie Necris from Security Forces
forbidden collection.This tome is a terrible Evil book,
that the Nazis hope to use to restore Loki.

The Traitors are sorted out and the location of
where the Nazis have taken the Necris is
revealed.A Team is sent our to retrieve the
book before it can be put to foul purpose.

Objective Room:The Party must enter overcome
Nazi Forces & kill the the Occultist(Bertha Kessler).
Then seize the Necris & assign to a team member.
If Team succeeds or fails & survivors flee must retrace
steps to entrance with the book Exit.

Special Rules:When Objective Room Entered place
Nazi Sotc Event Card figs as usual except also
place Oculists & Necris adjacent to throne she
is carrying out a ritual from the book to restore
Loki.

The Team upon Entering the Objective Room rolls 2d6
the # will be the amount of turns the Party has to
overcome the Nazi Guards & kill the Occultist.
The Oculist will not join the fight unless attacked &
uses 3 white Die stats for melee / range attack &.
she has 1 wound.She will not move.

If time runs out the ritual succeeds in summoning
Loki who appears & operates the same as in
Mission #2.If defeated he flees back through the
throne nexus.

(For Loki we use the Barbarian from HQ. & for
Bertha Kessler the pistol armed She Wolf fig)

#5-Escape from the Depths:
(uses the Dungeon Counters)

The Team was ambushed upon returning from a
Mission,the awake in a dank cell with another Prisoner.
He tells them of a secret way out but he has been
afraid to use it as its through the Dark Throne Room.
He explains that the Nazi Occultist have been
sacrificing Prisoners in nightly rituals to appease
& summon Loki.The Team breaks out & finds their
weapons & with the Prisoner proceed to try the
secret way out.


Special Rules:

1.The Quest Site is set up as usual but he Team is
assumed to start from a guard room where they
recovered their weapons.Select a regular Room
Tile & place the Team figs on it.Note there are 3
Team Members & a Native (use fig of Region Mission
Located in)

2.Each time Party rolls a 1 on the Event Phase Roll
resolve as usual but also draw a Dungeon Counter
from the Cup.DON'T Look at the Counter just place
it face down by the Cup.

Objective Room:Team enters & Nazi Forces placed as
usual.Then turn over all Dungeon Counters outside the
Cup,if one is the Skull ,Loki as responded to the
sacrifices & has materialized.See Mission #2 for Stats
& actions.If defeated he flees back through the throne
nexus.The Team once dealing with the Nazi Forces
finds the Secret way out & Exits.

#6-Final Conflict:
(Dungeon Counters used)


The Occult Specialist have finally discovered a reference
to a Weapon that will banish Loki for good "Sword of
Tyr"*the Problem is the Sword are held by Nazis where
Loki is reforming(they intend to use it to control the God)
A Team is sent to find the Sword & then use it on Loki.

Special Rules:Whenever the Team draws an E Card
on the Event Roll draw, deal with the traps & then
draw a Dungeon Counter if the Skull id drawn the
Sword is found assign it to a Team Member.
If no Skull just remove that Dungeon Counter from
the game.

Objective Room:Team enters deals with any Nazi
Forces,Loki will be there on The Throne using the
same stats & actions as Mission #2.If the Team has
the Sword & its bearer can kill Loki in Melee ,he is
forced back to his underground prison.If the Team
doesn't have the Sword they can only reduce Loki
to 0 wounds & force him to flee back into the thrones
power nexus.

In either case the Team must retrace steps to Entrance
& Exit.

*The Sword of Tyr-use SotC-Violator Sword at Rank 3
Level(use Red Die)



Well thats all the Missions from WHQ & it's two expansions.I've proofed them out
like replacing Nazi for German & Team for Party.

I also revamped the Adventure Game to follow WHQ Sequence,I had tried the version
thats given the 4/24/11 Post that used a Seige of the Citadel Sequence but it
just didn't mesh.So basically the Adventure Game is WHQ but with SotC combat
stats & resolution (Love those Hit Die).

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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Messages In This Thread
Pulp Project - Old Dwarf - 04-18-2011, 11:51 AM
RE: Pulp Project - Old Dwarf - 04-24-2011, 03:08 PM
RE: Pulp Project - Old Dwarf - 04-25-2011, 02:39 AM
RE: Pulp Project - Old Dwarf - 04-27-2011, 12:03 AM
RE: Pulp Project - Old Dwarf - 04-28-2011, 12:25 AM
RE: Pulp Project - Old Dwarf - 04-30-2011, 02:19 PM
RE: Pulp Project - Old Dwarf - 05-01-2011, 02:10 PM
RE: Pulp Project - Old Dwarf - 05-07-2011, 01:06 PM
RE: Pulp Project - Old Dwarf - 05-08-2011 03:57 PM

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