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True horror
05-09-2011, 08:52 PM
Post: #1
True horror
You know, guys, I really love this game, but it needs just that little something more! Zombie17 The game is more strategy than it is horror, and while there should be a lot of strategy... since you are trying to stay alive... there just isn't that "Oh, S**T!" factor. The players never really fear anything because they know where the zeds are. Here is my idea:

Blind rules for the players, and No control rules for the zeds. How'd I come up with this? I finished the new scenario that mixes LNoE with some Space Hulk board pieces (not a lot of them... just a few.). I think I named it "Now or Never"... or something like that. It's at home with the layout and special rules (there are a LOT!). Anyways, here are how these 2 "special" rules will work.

Players' Blind Rules: Players will move on the boards as normal, but there will not be any zed pieces to be able to react to. The only time zeds will be placed on the board is when there is LOS from player to zed, and only a fleeting glimpse (LOS in mid-move) does count. Once on the board, the zed stays there, even if the player leaves LOS (heroes tend to keep track of walkers). Players can look into building thru walls, but that will give any zeds inside the same information. If a player does not look inside, then the zed will not react... unless there is Zombie Hunger.
- There is one very special rule that is in play when these blind rules are in play. A hero, that does NOT look inside of a building so doesn't know what is inside, may enter a Taken Over building. Once they enter, their movement ends, as they realize their mistake, and the next turn (if they are still alive) they must exit... post haste.

Zed No Control rules: Unfortunately for the Zed Master, unless there is food around, zeds tend to just meander around without rhyme or reason. This will be taken into account by the fact that once the zeds are spawned, they will move randomly, depending on dice roll. You can come up with your preferred method. Some examples: Roll a d6, on a 1-4, move them in a cardinal direction, on a 5... choose, on a 6 they stand still. You could roll a d8 and just assign a direction for each number. There are a couple others. If the direction walks them into a wall or edge of the board... they stand still. (They have no reason to claw thru walls... yet.) They can not see out of or into a building, unless a hero is looking out/ in. The zeds will detect heroes with zombie hunger... no matter what, if they are along the same wall as a hero looking in/ out, or with an LOS of 4 spaces.
-When a zed spots a hero, it will let out a groan that will alert the other zeds within 3 spaces of it. Once the zeds are alert, they are under the full control of the zed player.

I think these rules will bring a new dimension to the game which will allow the heroes to sneak and possibly avoid groups of zeds, and will also allow them to round a corner into a crowd of them. I haven't tried this rule out yet on my players, but I'm dying to do it.

Oh... you're wondering how the zed player keeps track of his boys, huh? Well, I made up an Excel sheet that would allow you to put in your buildings... depending on board layout, and then keep track of them that way... or you could print the page out in the needed layout and then put pencil to paper to keep track. I have other ideas for it, but this is already too long. If you guys want the Excel file I did up, let me know... it'll give you the idea of how to do it.
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Messages In This Thread
True horror - kinkomaster - 05-09-2011 08:52 PM
RE: True horror - Emp - 05-10-2011, 11:21 AM
RE: True horror - kinkomaster - 05-10-2011, 01:22 PM
RE: True horror - Emp - 05-10-2011, 05:12 PM
RE: True horror - kinkomaster - 05-10-2011, 05:44 PM
RE: True horror - Emp - 05-10-2011, 07:52 PM
RE: True horror - kinkomaster - 05-10-2011, 09:39 PM
RE: True horror - Graffical - 05-11-2011, 03:35 AM
RE: True horror - Emp - 05-11-2011, 06:15 AM
RE: True horror - kinkomaster - 05-11-2011, 01:18 PM
RE: True horror - vikinglad - 05-11-2011, 07:49 PM
RE: True horror - kinkomaster - 05-11-2011, 09:03 PM
RE: True horror - vikinglad - 05-11-2011, 11:24 PM
RE: True horror - Emp - 05-12-2011, 09:47 AM
RE: True horror - kinkomaster - 05-12-2011, 02:10 PM
RE: True horror - Emp - 05-13-2011, 07:23 AM
RE: True horror - kinkomaster - 05-13-2011, 01:53 PM
RE: True horror - Emp - 05-13-2011, 07:26 PM
RE: True horror - Emp - 05-13-2011, 02:59 PM
RE: True horror - kinkomaster - 05-13-2011, 04:01 PM
RE: True horror - vikinglad - 05-13-2011, 07:41 PM
RE: True horror - vikinglad - 05-20-2011, 06:01 PM
RE: True horror - kinkomaster - 05-20-2011, 04:23 PM
RE: True horror - kinkomaster - 05-20-2011, 06:41 PM
RE: True horror - vikinglad - 05-20-2011, 07:27 PM
RE: True horror - kinkomaster - 05-20-2011, 07:59 PM
RE: True horror - vikinglad - 05-20-2011, 09:11 PM
RE: True horror - Emp - 05-21-2011, 07:19 AM
RE: True horror - nitro9090 - 05-23-2011, 09:17 PM

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