Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Heros save Christmas!
|
12-09-2008, 10:55 PM
(This post was last modified: 12-09-2008 11:00 PM by mqstout.)
Post: #4
|
|||
|
|||
RE: Heros save Christmas!
*It's REALLY cold out. Any turn in which the heroes end their movement outside of a building, they take a wound. They may heal this damage by spending a turn in the manor house doing absolutely nothing (hey, the rest of town lost power!). This is really risky for the teens. This adds a lot of power to the already powerful "locked doors" card, so that might need to be altered for the scenario.
*Play with the mansion. All gifts have to be delivered to the mansion, but searched for in the perimeter. *Zombie Santa should be meatier if he can't regenerate. Make him immune to ranged combat and explosives, and all "immediately killed" effects turn into wounds instead. |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Heros save Christmas! - deadrabbit - 12-08-2008, 05:32 AM
RE: Heros save Christmas! - Tommy Brownell - 12-09-2008, 05:34 PM
RE: Heros save Christmas! - deadrabbit - 12-09-2008, 09:08 PM
RE: Heros save Christmas! - mqstout - 12-09-2008 10:55 PM
RE: Heros save Christmas! - Canadian Pittbull - 12-11-2008, 04:00 PM
RE: Heros save Christmas! - deadrabbit - 12-10-2008, 12:23 AM
RE: Heros save Christmas! - deadrabbit - 12-11-2008, 07:23 PM
|
User(s) browsing this thread: 1 Guest(s)