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New Special Artifacts Quest
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08-01-2011, 07:37 PM
(This post was last modified: 08-01-2011 07:56 PM by Kiddarqo.)
Post: #7
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RE: New Special Artifacts Quest
(07-31-2011 07:52 PM)vikinglad Wrote: This seems like lots of fun. The cards all really look good. I bet victor looks ridiculous in the chainmail. It's all about finding some balance between the artifacts and the villain, that's why I thought moving the shadow track was a good idea. The games I've played always left a lot of shadow track time left so I figured it would add some tension for the players, but like you said, it should be tested first, once I have the chance, I will and then maybe finetune it a bit, but thx for the feedback, cheers (07-30-2011 02:41 PM)mqstout Wrote: Good stuff. thx dude, I'll change the ad mistake this weekend and just repost the gauntlets. For the chainmail, well lets say you have 3 wounds on it at the Inn, so then you go out of the space, changing the chainmail back to the 2 wounds, after that you go back to the Inn, what happens? that's a damn good question, I might have to re-think the chainmail, I'll see what I can come up with For rula number five, just one artifact per game, that's it, so only one hero will acquire the artifact, it can be lost so other players can race to obtain it again. changing the skull to an event is a good idea, I might change it like you suggested, nice one. for the rest I'll leave it as is but thx for the input, Ill see what I can do spirit/cunning/honor artifacts = expansion set special artifacts |
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Messages In This Thread |
New Special Artifacts Quest - Kiddarqo - 07-30-2011, 10:58 AM
RE: New Special Artifacts Quest - Old Dwarf - 07-30-2011, 11:35 AM
RE: New Special Artifacts Quest - Kiddarqo - 07-30-2011, 01:27 PM
RE: New Special Artifacts Quest - mqstout - 07-30-2011, 02:41 PM
RE: New Special Artifacts Quest - Old Dwarf - 07-30-2011, 03:05 PM
RE: New Special Artifacts Quest - vikinglad - 07-31-2011, 07:52 PM
RE: New Special Artifacts Quest - Kiddarqo - 08-01-2011 07:37 PM
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