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New Special Artifacts Quest
08-01-2011, 07:37 PM (This post was last modified: 08-01-2011 07:56 PM by Kiddarqo.)
Post: #7
RE: New Special Artifacts Quest
(07-31-2011 07:52 PM)vikinglad Wrote:  This seems like lots of fun. The cards all really look good. I bet victor looks ridiculous in the chainmail.

The only thing I would say is that moving the shadow track 3 steps toward darkness seems harsh. I haven't played it, so I can't say for sure, but three steps is kinda a lot.


It's all about finding some balance between the artifacts and the villain, that's why I thought moving the shadow track was a good idea. The games I've played always left a lot of shadow track time left so I figured it would add some tension for the players, but like you said, it should be tested first, once I have the chance, I will and then maybe finetune it a bit, but thx for the feedback, cheers


(07-30-2011 02:41 PM)mqstout Wrote:  Good stuff.

* Use some footnote markers other than *,**,***,****. Try either superscript numbers/letters, or maybe asterisk-dagger-dieses (https://secure.wikimedia.org/wikipedia/e.../Footnote)
* Typo in gauntlets ("ad" vs "add").
* Rules text #4 should move inside #3.
* Please clarify #5. Am I right that only one hero in the game can thus acquire an artifact? One hero can only have one artifact?
* For clarity, I'd make the Skull an event with Play Immediately on it.
* There might be some rules Twilight Zone for Magic Chainmail. What if you have 2 wounds on the item, and leave the location?... And immediately come back to it? This might be solved if you change the woods line to +(1 wound) at Inn to make it just add one wound instead of a different tracking line.
* These are all combat. No spirit/cunning/honor artifacts? There are things you fight with those instead of combat. There are also (of course) the blacksmith items that let you translate them into combat.

thx dude,

I'll change the ad mistake this weekend and just repost the gauntlets.

For the chainmail, well lets say you have 3 wounds on it at the Inn, so then you go out of the space, changing the chainmail back to the 2 wounds, after that you go back to the Inn, what happens? that's a damn good question, I might have to re-think the chainmail, I'll see what I can come up with

For rula number five, just one artifact per game, that's it, so only one hero will acquire the artifact, it can be lost so other players can race to obtain it again.

changing the skull to an event is a good idea, I might change it like you suggested, nice one.

for the rest I'll leave it as is but thx for the input, Ill see what I can do

spirit/cunning/honor artifacts = expansion set special artifacts Zombie03
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Messages In This Thread
New Special Artifacts Quest - Kiddarqo - 07-30-2011, 10:58 AM
RE: New Special Artifacts Quest - Kiddarqo - 07-30-2011, 01:27 PM
RE: New Special Artifacts Quest - mqstout - 07-30-2011, 02:41 PM
RE: New Special Artifacts Quest - Kiddarqo - 08-01-2011 07:37 PM

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